Texture orientation change doesn't show after rendering
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It would help if you attached the model so someone could check it.
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Hi,
Here are some things you could try to troubleshoot this issue.
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check that you have not applied the material when grouped.
a)explode and regroup
b)select group/component and check in the entities panel, group material should be "default" -
Make sure that you have all your faces turned the right way. Podium is tetchy about materials applied on backfaces.
Cheers
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Thank you, Box. Will do.
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Here is the file, thank you.
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Hi there,
you need to remove the instance material, Sketchup reads material on the bottom most nested layer, but Podium reads the top most nesting.
You can also us the plugin,"Material tool" which has the option to apply all instance material to faces.
Cheers.
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Try this one and see if it is different.
By the way, for what is in the file is quite large. I'm guessing you used an imported image for the wood texture which is adding to the file size. Be aware that too many of them will end up slowing down your model.
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Hi Box,
I had 3 podium materials in the file. When I removed them the file went down to 340 kb. I rendered your attached file with Podium, and it came out fine. Did you do what estrparn suggested in one of the previous posts to make it work? Thank you.
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Hi estrparn,
Thank you for your comprehensive answer. I have a feeling that I got messed up with the nesting, and applying the material at different levels completely unaware.
Good to now that Podium and Sketchup use the opposite ends of the nesting hierarchy to read materials.
I will definitely check the plugin.
Thank you, I will let you know when I go thru this tomorrow.
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Problem fixed, thank you both. It was a combination of having some faces "inside out" and having the texture applied to the instance instead of the faces themselves.
Cheers.
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I used an old plugin by Matt666 that removes all materials that have been applied to the Group/Component as a whole rather than to the faces.
https://sketchucation.com/pluginstore?pln=Remove_CG_mat
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