Help with holes
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hello, I am really new to 3d design and just started with sketchup a few weeks back.
Doing this for 3D printing and my first efforts are to make some modification parts for my printer.Ok my question is this:
What can prevent the push/pull tool from making a hole from a basic circle?
I know I am doing it right, I have my model and I make a hole on one face, push it thru to the other face and it meets up but does not make a hole, I can push it thru and back but when its on face it just vanishes below or leaves a circle on the face.
I know I am doing it right because I can make a box right beside my model and do it fine to that box, but after hours and hours I cant get a hole drilled thru my model!!
I have installed the Solid inspector 2 and it says everything is "shiny" but no luck.
What can be stopping this???
It did work fine, my orig model has holes in it, I just need to enlarge them slightly and I cant because well, I cant!!
Thanx in advance
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It can depend on your model. Look at the model with hidden lines to see if your faces are clean (not actually a surface with many faces). The faces have to parallel. could something have changed that?
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@pbacot said:
It can depend on your model. Look at the model with hidden lines to see if your faces are clean (not actually a surface with many faces). The faces have to parallel. could something have changed that?
I don't know how to check if everything is still parallel.
no hidden lines tho.
Attaching file if you want to look. You can see the circle on the face I want to push thru and you can see what I am doing because its done on the other side of the part.
Sketchup 2017 btw
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@pbacot said:
It can depend on your model. Look at the model with hidden lines to see if your faces are clean (not actually a surface with many faces). The faces have to parallel. could something have changed that?
It appears your right, I checked it the two faces were parallel just by measuring distance on the four corners and they are not.
Now to figure out how to make them so.....
Thanx
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@justsumguy said:
@pbacot said:
It can depend on your model. Look at the model with hidden lines to see if your faces are clean (not actually a surface with many faces). The faces have to parallel. could something have changed that?
It appears your right, I checked it the two faces were parallel just by measuring distance on the four corners and they are not.
Now to figure out how to make them so.....
Thanx
Parallel problem fixed
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Thanx sdmitch, can you tell me a little of how you did that?
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@justsumguy said:
Thanx sdmitch, can you tell me a little of how you did that?
I used a couple of Ruby snippets. The first one gave the the Normal of the 'back' face.
The second one used that normal and a point on the 'front' face to define a plane. Then each vertex of the 'front' face was transformed so it was on that plane. This made the two faces parallel.
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@sdmitch said:
@justsumguy said:
Thanx sdmitch, can you tell me a little of how you did that?
I used a couple of Ruby snippets. The first one gave the the Normal of the 'back' face.
The second one used that normal and a point on the 'front' face to define a plane. Then each vertex of the 'front' face was transformed so it was on that plane. This made the two faces parallel.
and as I look into that, I can see its way past my level for now
Thank you much!!
P.S. my part is printing now and looking good
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