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Component random texture placement

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  • B Offline
    bedelse
    last edited by 12 Feb 2017, 22:25

    Hi there!

    I am currently working on a model of a hospital facade which is made of concrete panels that are just slightly different in height and width. All the panels are made as the same component scaled to the right sizes.

    My question is if there is any way I can apply the same concrete texture to all of the panels but in the way that the texture offsets a little for each panel (random texture placement). The final aim is to make a realistic rendering with the vray.

    I already found a different solution which is to use a random painter plugin but it only applies for faces...

    Thanks in advance (and sorry for my english) !


    Capture.PNG

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    • J Offline
      juju
      last edited by 13 Feb 2017, 08:30

      using a texture without obvious features would also help minimize the problem

      Save the Earth, it's the only planet with chocolate.

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      • P Offline
        Pixero
        last edited by 13 Feb 2017, 17:09

        If you make the components unique and use Eneroths Texture positioning extensions Depatternize you can, but then you would lose the components. So be sure you won't need to edit them later on.
        Saving a copy before doing that would be a good idea.

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