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[Code] Skew Transformation from axes

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  • F Offline
    fredo6
    last edited by 1 Jun 2016, 21:46

    ...and there is the magic formula by thomthom to check if two faces are coplanar (actually have parallel planes)

    face1.normal % face2.normal > 0.9999999991

    Fredo

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    • E Offline
      eneroth3
      last edited by 2 Jun 2016, 13:20

      @fredo6 said:

      ...and there is the magic formula by thomthom to check if two faces are coplanar (actually have parallel planes)

      face1.normal % face2.normal > 0.9999999991

      Fredo

      That's a nice one! When making my upright extruder I first tried the samedirection? method but it has some issues with the precision and see faces as co-planar sometimes when they aren't (just as the built in Soften Edges feature). Instead I looped the vertices on one face and used classify_point on the other face to see if any vertex position were considered not on plane. In the future I'll use this instead!

      My website: http://julia-christina-eneroth.se/

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      • I Offline
        icehuli
        last edited by 3 Jun 2016, 08:39

        @fredo6 said:

        ...and there is the magic formula by thomthom to check if two faces are coplanar (actually have parallel planes)

        face1.normal % face2.normal > 0.9999999991

        Fredo

        I have never known this operator "%" on vectors. 😮 😮 😮 Fredo, could you explain to me how it works....

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        • D Offline
          Dan Rathbun
          last edited by 3 Jun 2016, 11:19

          @icehuli said:

          I have never known this operator " %" on vectors....., could you explain to me how it works....

          Geom::Vector3d#%()
          is an alias for the dot() method, ie:
          Geom::Vector3d#dot()

          @unknownuser said:

          (https://en.wikipedia.org/wiki/Dot_product)":dlvmfrbf]
          Geometrically, it is the product of the Euclidean magnitudes of the two vectors and the cosine of the angle between them. The name "dot product" is derived from the centered dot " · " that is often used to designate this operation; the alternative name "scalar product" emphasizes that the result is a scalar (rather than a vector).

          I'm not here much anymore.

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          • F Offline
            fredo6
            last edited by 3 Jun 2016, 15:32

            Dot product is 0 if the vectors are perpendicular.
            It is 1 if they have the same direction (assuming they are normalized) and -1 for opposite direction.

            Fredo

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            • D Offline
              Dan Rathbun
              last edited by 4 Jun 2016, 09:35

              @fredo6 said:

              "assuming they are normalized"

              Does normalizing first remove any variance that could throw off the comparison (with -1, 0 or 1) afterward ?

              Or would it be safer to use:
              vec1.perpendicular?(vec2)
              vec1.parallel?(vec2) && vec1.samedirection?(vec2)
              vec1.parallel?(vec2) && ! vec1.samedirection?(vec2)

              I also wonder about ThomThom's magic comparison.

              Is it the same on 64-bit SketchUp ?

              I mean why 10 decimal places ? Is it SketchUp's internal tolerance ?

              Ie, (0.001 x 0.001 x 0.001) ... which is 9 decimal places.

              I'm not here much anymore.

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              • S Offline
                sdmitch
                last edited by 12 Nov 2016, 17:00

                If you have a component instance that has been skewed, how do you determine which axis is skewed?

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • T Offline
                  thomthom
                  last edited by 17 Nov 2016, 16:29

                  @fredo6 said:

                  ...and there is the magic formula by thomthom to check if two faces are coplanar (actually have parallel planes)

                  face1.normal % face2.normal > 0.9999999991

                  Fredo

                  hm... this must be something from and old version of CleanUp? It was never reliable. What I do now is take all the vertices of the faces and generate a best-fit plane - then I check if each of the vertices is on the plane.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • F Offline
                    fredo6
                    last edited by 17 Nov 2016, 16:49

                    Well, I think I found it it an old post!. And it seems to work fine for the purpose.

                    Indeed there are alternate methods, the problem being to detect the false positive, that is faces that would be co-planar by the formula, but would not in the model drawn by Sketchup.

                    Fredo

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                    • D Offline
                      Dan Rathbun
                      last edited by 17 Nov 2016, 21:32

                      @thomthom said:

                      @fredo6 said:

                      ...and there is the magic formula by thomthom to check if two faces are coplanar (actually have parallel planes)
                      face1.normal % face2.normal > 0.9999999991

                      hm... It was never reliable.

                      I was hoping you'd answer the questions I posed (above) in this post:
                      http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=65068%26amp;view=unread#p597160

                      I'm not here much anymore.

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                      • F Offline
                        fredo6
                        last edited by 17 Nov 2016, 23:27

                        Face.normal returns a normalized vector.

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                        • T Offline
                          thomthom
                          last edited by 18 Nov 2016, 13:23

                          @fredo6 said:

                          Well, I think I found it it an old post!. And it seems to work fine for the purpose.

                          Indeed there are alternate methods, the problem being to detect the false positive, that is faces that would be co-planar by the formula, but would not in the model drawn by Sketchup.

                          Fredo

                          Checking the plane might in some cases yield false for some cases where SU is able to merge. But this is rare. Comparing normal had the opposite of yielding true in cases where SU would not be able to merge.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • T Offline
                            thomthom
                            last edited by 18 Nov 2016, 13:24

                            @dan rathbun said:

                            @thomthom said:

                            @fredo6 said:

                            ...and there is the magic formula by thomthom to check if two faces are coplanar (actually have parallel planes)
                            face1.normal % face2.normal > 0.9999999991

                            hm... It was never reliable.

                            I was hoping you'd answer the questions I posed (above) in this post:
                            http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=65068%26amp;view=unread#p597160

                            As Fredo mentions, face.normal already return a unit vector. The issue is that comparing vectors is too unreliable in edge cases.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • D Offline
                              Dan Rathbun
                              last edited by 18 Nov 2016, 20:45

                              So what is the solution here?

                              Is it some extra text in the API docs explaining how best to test for face coplanarity ?

                              Or would it be a new API method for the Sketchup::Face class:
                              face.coplanar_with?(other_face)
                              or a module method?:
                              Geom::faces_coplanar?(face1,face2)

                              I'm not here much anymore.

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                              • T Offline
                                thomthom
                                last edited by 20 Nov 2016, 18:18

                                No sure where it would fit in the docs. Maybe we can add a Wiki section on the GitHub repo that host the new docs.

                                This scenario is so common though that a face.coplanar_with?(other_face) might be a nice addition.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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