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MSPhysics 1.0.3 (16 October 2017)

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  • C Offline
    chrisjmitchell
    last edited by 6 Oct 2016, 17:05

    Thanks Anton, that did produce an error, though I don't understand it.
    Here is what it gave me:

    Error; #<NoMethodError; undefined method `solver_model=' for #<MSPhysics;;World;0x0000001036bf18 @address=287093504>>
    C;/Users/Chris/Dropbox/Sketchup Stuff/Plugins/MSPhysics/simulation.rb;2632;in `activate'
    C;/Users/Chris/Dropbox/Sketchup Stuff/Plugins/MSPhysics/simulation.rb;27;in `select_tool'
    C;/Users/Chris/Dropbox/Sketchup Stuff/Plugins/MSPhysics/simulation.rb;27;in `start'
    C;/Users/Chris/Dropbox/Sketchup Stuff/Plugins/MSPhysics/main.rb;575;in `block in <top (required)>'
    SketchUp;1;in `call'
    Error; #<NoMethodError; undefined method `valid?' for #<MSPhysics;;World;0x0000001036bf18 @address=287093504>>
    C;/Users/Chris/Dropbox/Sketchup Stuff/Plugins/MSPhysics/simulation.rb;3181;in `getExtents'
    Error; #<NoMethodError; undefined method `valid?' for #<MSPhysics;;World;0x0000001036bf18 @address=287093504>>
    C;/Users/Chris/Dropbox/Sketchup Stuff/Plugins/MSPhysics/simulation.rb;2761;in `deactivate'
    C;/Users/Chris/Dropbox/Sketchup Stuff/Plugins/MSPhysics/simulation.rb;35;in `select_tool'
    C;/Users/Chris/Dropbox/Sketchup Stuff/Plugins/MSPhysics/simulation.rb;35;in `reset'
    C;/Users/Chris/Dropbox/Sketchup Stuff/Plugins/MSPhysics/simulation.rb;2164;in `abort'
    C;/Users/Chris/Dropbox/Sketchup Stuff/Plugins/MSPhysics/simulation.rb;2148;in `rescue in call_event'
    C;/Users/Chris/Dropbox/Sketchup Stuff/Plugins/MSPhysics/simulation.rb;2141;in `call_event'
    C;/Users/Chris/Dropbox/Sketchup Stuff/Plugins/MSPhysics/simulation.rb;2948;in `onMouseMove' 
    

    Thanks for looking at this!

    Never mind.... It was idiot error! I had installed it through Sketucation AND through the Ext Warehouse and that was causing the problem.

    Thanks again!

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    • A Offline
      Anton_S
      last edited by 6 Oct 2016, 21:32

      @surfmike said:

      Nope, material thickness 1.0 made it even worse. The objects also started shattering...

      Sutfmike does that happen to the sample model you posted here?

      1 Reply Last reply Reply Quote 0
      • S Offline
        surfmike
        last edited by 7 Oct 2016, 06:20

        Anton_S, yes it does, also the same happens in the "curvy_joints.skp" file as well.
        We're talking of a minor sag, but still...

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        • A Offline
          Anton_S
          last edited by 8 Oct 2016, 07:44

          Surfmike, one last thing I can recommend is changed solver model to 64 passes.

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          • F Offline
            faust07
            last edited by 10 Oct 2016, 12:37

            A new version 0.9.4 in the first post but I can not find any information about what has been changed...?

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            • P Offline
              Pixero
              last edited by 10 Oct 2016, 14:28

              I recently saw a IKEA presentation where they used a custom plugin in Max for placing things more naturally. It had no setup if I'm not mistaken.
              Would it be possible for a quick use mode where you with minimal input could simulate things like pens in a mug or stacked items like plates, books and such?
              The key word is "minimal input" for quick, one time simulations like the above examples.

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              • A Offline
                Anton_S
                last edited by 10 Oct 2016, 17:12

                Faust, I fixed the friction bug and improved start performamce witb joints in this, 0.9.4, version . However, I did break some things in the dialog. So I guess you're going to have to wait till next week for the fix.

                Pixero, that's interesting. At the moment there is no simple way of simulating for siref groups till they stop, however, I added this to the list.

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                • P Offline
                  Pixero
                  last edited by 12 Oct 2016, 07:29

                  Here is some more info on IKEA's "earthquake" plugin:
                  http://vimeo.com/163789781

                  It starts approx 23 minutes in but the whole video is very interesting to watch.

                  Martin says in the comments:
                  "The physics simulation is using a physics engine and is a plugin. Only one button setup. All hidden geometry is not used. All non selected will be unyeilding and all selected gets hardbody physics properties."

                  Something like this would be very useful in SketchUp.

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                  • F Offline
                    faust07
                    last edited by 13 Oct 2016, 18:54

                    Not new - but SketchUp + MSPhysics. The rendered version looks much better... 😎
                    Time: Modelling and MSPhysics 0,5 h; Layout and GIF-Output for this post 1,5 h (max. 2 MB)...
                    Edit: + a quick indigo render frame...


                    Pen-Test_005.gif


                    frame-0176.png

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                    • S Offline
                      SynSuka3D
                      last edited by 17 Oct 2016, 16:54

                      hello
                      how to change the color of a solid?

                      I tried :
                      onStart{
                      @box = simulation.find_body_by_name("box")
                      or
                      @box = simulation.find_group_by_name("box")
                      }

                      onUpdate{
                      if key("up") == 1
                      @box.material.color = [0, 255, 0]
                      Else
                      @box.material.color = [255, 255, 255]
                      end
                      }

                      Envoyé de mon PRO 5 en utilisant Tapatalk

                      help me if please.

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        PituPhysics
                        last edited by 18 Oct 2016, 05:06

                        @synsuka3d said:

                        hello
                        how to change the color of a solid?

                        I tried :
                        onStart{
                        @box = simulation.find_body_by_name("box")
                        or
                        @box = simulation.find_group_by_name("box")
                        }

                        onUpdate{
                        if key("up") == 1
                        @box.material.color = [0, 255, 0]
                        Else
                        @box.material.color = [255, 255, 255]
                        end
                        }

                        Envoyé de mon PRO 5 en utilisant Tapatalk

                        help me if please.

                        Hi, select the Paint Bucket and add material to group and try again.

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                        • A Offline
                          Anton_S
                          last edited by 18 Oct 2016, 06:23

                          Pixero, I'm working on that feature.


                          Faust, that's a stunning piece of animation!


                          SynSuka3d, like Istvan implied, you can add material to group prior to changing its color. You can also do it with script, in case the group doesn't have a material associated with it. However, if the inner faces are already colored by a different material, you must decolor them to default material, both front and back faces, so that the group's top level material is able to color them.

                          Note that the object that contains the script should be part of simulation, that is not ignored; otherwise, the script of that object won't execute.

                          Now, to answer your question, if the script is associated within the body you're coloring, you can have @box = this.group. Otherwise, it should be @box = simulation.find_group_by_name("box"). Note that the name is case sensitive and considers all the blank spaces. Anyway, here is the script containing it all:

                          onStart{
                            @box = simulation.find_group_by_name("box")
                            # Add material to the box in case the box has no material.
                            if @box.material.nil?
                              mat = Sketchup.active_model.materials.add("BoxMaterial")
                              @box.material = mat
                              mat.color = [255,255,255] # optional
                            end
                            # Record starting color, just so we can reset it in the end
                            @starting_color = @box.material.color
                            # Utilize 'flag' variable to avoid coloring group the same color multiple times.
                            # Just for optimization purpoposes...
                            @flag = nil
                          }
                          
                          onUpdate{
                            if key("up") == 1
                              if @flag != 1
                                @box.material.color = [0, 255, 0]
                                @flag = 1
                              end
                            elsif @flag == 1
                              @box.material.color = [255, 255, 255]
                              @flag = 0
                            end
                          }
                          
                          onEnd {
                            # Reset color (also optional).
                            @box.material.color = @starting_color
                          }
                          
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                          • S Offline
                            SynSuka3D
                            last edited by 18 Oct 2016, 13:35

                            Thank you Anton_S
                            Good !!! 💚

                            manage transparency of objects ?
                            alpha ? script

                            Envoyé de mon PRO 5 en utilisant Tapatalk

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                            • A Offline
                              Anton_S
                              last edited by 18 Oct 2016, 21:30

                              SynSuka3D, to change opacity, you have to utilize the material's alpha function: http://www.sketchup.com/intl/en/developer/docs/ourdoc/material#alpha=. For your model it would look like this: @box.material.alpha = 0.5 or any other alpha ranging from 0.0 (transparent) to 1.0 (opaque).

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                              • I Offline
                                ITman496
                                last edited by 31 Oct 2016, 08:07

                                I have a bug to report, maybe. I've noticed that if you use programmed ratios for things, such as gear reduction, if you leave objects as default (where they can sleep when still) you can cause things to sort of slip, and lose sync with each other. (example: gear teeth phase into each other)

                                The only way to stop this seems to be to make them never sleep. Is this behaving as intended?

                                I also have a file that causes crashes when I try to make a door work, but it seems to have stopped doing it. I will attempt to re-create the bug and post the file here.

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                                • A Offline
                                  Anton_S
                                  last edited by 31 Oct 2016, 08:54

                                  Announcing version 0.9.5!
                                  This version comes with more compatibility with Mac OS X. Now keyboard input and MIDI work on Mac OS X too. Also, a few new features were added, such as another play button, along with plenty of fixes, upgrades, and improvements. Check out the ChangeLog for more information.

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                                  • C Offline
                                    count_olaf
                                    last edited by 1 Nov 2016, 13:34

                                    Hi. Hope you can help as I'm unable to get past an install error on Windows (64 bit machine). I'm using Sketchup Pro 2015 and attempting to install on a device connected to a workplace network which I think is the cause of the problem. I can install it successfully on a separate standalone (at home) laptop. I am installing with network administrator rights.

                                    Having installed both the ams library v3.4.0 and ms physics v0.9.5 through the sketchucation plugin store button within sketchup, they both give confirmation messages that they have successfully installed. They both appear in the window>preferences>extensions list and are checked. At this point no toolbars are available, so I restart sketchup. I then receive this message...

                                    Error Loading File C:/Users/SS7U6035/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/MSPhysics/main.rb
                                    Error: #<Exception: An exception occurred while loading MSPhysics library. The exception occurred due to one or more of the following reasons:

                                    • LoadError: 161: The specified path is invalid. - C:/Users/SS7U6035/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/MSPhysics/win64/2.0/msp_lib.so
                                    • LoadError: 161: The specified path is invalid. - C:/Users/SS7U6035/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/MSPhysics/win64/2.0/msp_lib_no_sdl.so

                                    F:/Sketchup/Sketchup 2015/Tools/extensions.rb:197:in require' F:/Sketchup/Sketchup 2015/Tools/extensions.rb:197:in load'
                                    C:/Users/SS7U6035/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/MSPhysics.rb:90:in register_extension' C:/Users/SS7U6035/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/MSPhysics.rb:90:in module:MSPhysics'
                                    C:/Users/SS7U6035/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/MSPhysics.rb:72:in `<top (required)>'

                                    All the files and paths listed in the error message are present and correct in those locations. Grateful for any suggestions.

                                    Thanks

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                                    • A Offline
                                      Anton_S
                                      last edited by 1 Nov 2016, 18:08

                                      Thank you for your insightful report, count_olaf. I will investigate it as soon as possible.

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                                      • F Offline
                                        faust07
                                        last edited by 1 Nov 2016, 20:05

                                        Update from 9.3 to 9.5 did not work with installation in Extension Store. The old files ams_Lib.hash and MSPhysics.hash are not deleted and old models did not work. Installation per hand by deleting the old directories and copy the new to the plugin folder works...
                                        The new selection functions are great to test parts of large models - fantastic!!!

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                                        • A Offline
                                          Anton_S
                                          last edited by 1 Nov 2016, 20:35

                                          Oh that explains the issue. I didn't sign the extensions due to technical issues. Why did the plugin packaging had to become more complicated? Really! That's why y'all got errors. Anyway, so, count_olaf, as faust suggested, to fix that you have to delete original versions first and then install the new ones. This process might not be necessary after the extensions will be signed, which I will so shortly.

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