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    [Q] Making realistic roof tiles

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    • C Offline
      charevir56
      last edited by

      Maybe this is what you looking for

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      • PixeroP Offline
        Pixero
        last edited by

        Bob, see P.M.

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        • Bob JamesB Offline
          Bob James
          last edited by

          charevir56

          That's it!! Fantastic that you were able to find it.

          Thank you **very **much.

          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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          • Bob JamesB Offline
            Bob James
            last edited by

            Pixero
            Thank you very much: I'll give it a try tomorrow

            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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            • HieruH Offline
              Hieru
              last edited by

              Another option would be to use Skatter and a selection of components with different textures. That's my preferred approach.

              You can use FloorGenerator with random textures also, but this creates a lot of unique groups/components.

              www.davidhier.co.uk

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              • JQLJ Offline
                JQL
                last edited by

                @hieru said:

                Another option would be to use Skatter and a selection of components with different textures. That's my preferred approach.

                You can use FloorGenerator with random textures also, but this creates a lot of unique groups/components.

                It's also a good idea as Skattering at render time should result in a lightweight sketchup file where you can use a simple texture on the roof faces that you use as skatter group.

                www.casca.pt
                Visit us on facebook!

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                • Bob JamesB Offline
                  Bob James
                  last edited by

                  Since the pattern has four long pavers and four square pavers with each set sharing one square paver with each of the adjoining sets, I don't see how Skatter could be used.

                  pavers.PNG

                  i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                  • HieruH Offline
                    Hieru
                    last edited by

                    If you model the entire section pictured, then create duplicates with varying textures, you can use Skatter with those.

                    I'm away from my computer right now, but I'll work up an example when I get back in the office.

                    www.davidhier.co.uk

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                    • JQLJ Offline
                      JQL
                      last edited by

                      This is your grid:

                      Capturar.JPG

                      www.casca.pt
                      Visit us on facebook!

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                      • HieruH Offline
                        Hieru
                        last edited by

                        Unless I'm missing something using that grid means slicing through tiles, which isn't ideal for randomising.

                        www.davidhier.co.uk

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                        • HieruH Offline
                          Hieru
                          last edited by

                          So, because you can't get a perfect square or rectangle from this pattern I had to admit defeat using Skatter.

                          In the end I used a more manual workflow (helped with a few plugins):

                          1. Create 3 component versions of the tile pattern. Use one of them to create a large area of tiles.

                          2. Use Random Select at 30% and then use Component Replacer to replace the selection with one of the 3 components you started with. Repeat this several times using different components.

                          3. Create a plane for the finished tile area and use Zorro to slice up the components to create a straight edge.

                          4. Delete the unwanted geometry within the edge components. You can fix the holes in the geometry by selecting the edge components and using Fixit 101.

                          It sounds like a lot of work, but it should only take 20-30 minutes.

                          Pavers.jpg

                          www.davidhier.co.uk

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                          • Bob JamesB Offline
                            Bob James
                            last edited by

                            Hieru

                            Nice workflow! Thank you for spending so much time on it.
                            Since there are many more than three initial color combinations it should turn out an interesting result.
                            I'd never have thought of using Zorro πŸ˜„

                            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                            • HieruH Offline
                              Hieru
                              last edited by

                              Glad you found it useful.

                              I'm still wracking my brain for a faster way of doing it, but an easy solution is evading me at this point.

                              www.davidhier.co.uk

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                              • pilouP Offline
                                pilou
                                last edited by

                                You can also use the very cool Random Component replacement by Sdmitch! 😎

                                In my point of the view the more easy! πŸ˜„ (only one plugin to use except Zorro for trim the surface wanted)
                                As your gride used is fixed you will obtain a more random result without effort!

                                You have just to make 2 differents famillies of tiles Components Square & Rectangle!
                                All the rest will be automatic! πŸ€“

                                • Make the gride of component = 1 minute
                                • Make individual textured tile component = 1 minute by familly (if you have yet each texture : can be infinite number of colors but also infinite clicks : so 12-20 textures colors will be more reasonable πŸ˜„
                                • Running plugin : depending of surface but it's very speedy!

                                If you want specific % of certain textures colors just multiply a component Source!
                                If you want some rotations just create different rotation Source components!

                                You can use individual Source Component or multiple module of components (pattern)!
                                (with also different colors if needing)

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Example πŸ˜„
                                  All is separate 3D components!

                                  The only difficulty (if it's one) is separate Square / Rectangle families on the Target Model!
                                  (maybe you can put them on different layers! Plugin runs on all layers visible or not! πŸ€“
                                  For select all "Square Cubes" goto Components Windows Components

                                  copies.jpg

                                  Select Squares "Target" : Model Info / Name them "Target"
                                  Select Squares "Source" : Model Info / Name them "Source"
                                  Run the plugin

                                  Take a different name like Source1 / Target1 if you don't want clear the names "Target" & "Source" of the first replacement!

                                  Select Rectangles "Target" : Modele Info / Name them "Target" (or any name you want)
                                  Select Rectangles "Source" / Name them "Source" (or any name you want)
                                  Run the plugin

                                  Running the plugin is instantaneous!

                                  That's all! πŸ˜„

                                  You can make the same with complet patterns if you want! πŸ€“

                                  tiles.jpg

                                  All that is games' boy and very very speedy! πŸ˜‰

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Of course components can be anything! πŸ˜‰
                                    tiles01.jpg

                                    With the famous Exploded View by CPlassais and... me! πŸ˜‰
                                    tiles02.jpg

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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