• Login
sketchucation logo sketchucation
  • Login
πŸ”Œ Quick Selection | Try Didier Bur's reworked classic extension that supercharges selections in SketchUp Download

[Q] Making realistic roof tiles

Scheduled Pinned Locked Moved Plugins
18 Posts 6 Posters 2.1k Views 6 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • B Offline
    Bob James
    last edited by 27 Sept 2016, 00:59

    I have a need to create a randomly textured/colored set of paving stones composed of two shapes (square and rectangular) set in a quasi-repeatable pattern and four textures/colors. The random texturing is what will create the overall net random appearance.

    A few months ago I read a post in which someone wanted to create a set of roof tiles with a random texturing of the tiles. The tiles were created and placed on a roof. Then 3 or 4 variations of the texture were created. Then (and this is the part that I have searched the forum for for several hours) a random subset of the tiles applied to the roof were selected and one of the textures applied to them. Then, of the rest of the as yet untextured tiles, a random subset of those were selected and a second texture applied to them. Then, of the rest of the as yet untextured tiles, a random subset of those were selected and a third texture applied to them. Finally, the 4th texture was applied to the remaining untextured tiles.
    The result was a fairly realistic randomly textured roof.

    Can anyone remember that post?

    Attached is a picture of two sets of the real pavers.
    Pattern with four textures_colors.PNG

    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

    1 Reply Last reply Reply Quote 0
    • P Offline
      Pixero
      last edited by 27 Sept 2016, 04:25

      SD Mitch recently created a Random painter script for me that would be perfect for this.

      1 Reply Last reply Reply Quote 0
      • C Offline
        charevir56
        last edited by 27 Sept 2016, 05:27

        Maybe this is what you looking for

        1 Reply Last reply Reply Quote 0
        • P Offline
          Pixero
          last edited by 27 Sept 2016, 06:25

          Bob, see P.M.

          1 Reply Last reply Reply Quote 0
          • B Offline
            Bob James
            last edited by 27 Sept 2016, 07:42

            charevir56

            That's it!! Fantastic that you were able to find it.

            Thank you **very **much.

            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

            1 Reply Last reply Reply Quote 0
            • B Offline
              Bob James
              last edited by 27 Sept 2016, 08:57

              Pixero
              Thank you very much: I'll give it a try tomorrow

              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

              1 Reply Last reply Reply Quote 0
              • H Offline
                Hieru
                last edited by 27 Sept 2016, 10:24

                Another option would be to use Skatter and a selection of components with different textures. That's my preferred approach.

                You can use FloorGenerator with random textures also, but this creates a lot of unique groups/components.

                www.davidhier.co.uk

                1 Reply Last reply Reply Quote 0
                • J Offline
                  JQL
                  last edited by 27 Sept 2016, 11:03

                  @hieru said:

                  Another option would be to use Skatter and a selection of components with different textures. That's my preferred approach.

                  You can use FloorGenerator with random textures also, but this creates a lot of unique groups/components.

                  It's also a good idea as Skattering at render time should result in a lightweight sketchup file where you can use a simple texture on the roof faces that you use as skatter group.

                  www.casca.pt
                  Visit us on facebook!

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    Bob James
                    last edited by 27 Sept 2016, 18:17

                    Since the pattern has four long pavers and four square pavers with each set sharing one square paver with each of the adjoining sets, I don't see how Skatter could be used.

                    pavers.PNG

                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Hieru
                      last edited by 30 Sept 2016, 16:28

                      If you model the entire section pictured, then create duplicates with varying textures, you can use Skatter with those.

                      I'm away from my computer right now, but I'll work up an example when I get back in the office.

                      www.davidhier.co.uk

                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        JQL
                        last edited by 30 Sept 2016, 19:30

                        This is your grid:

                        Capturar.JPG

                        www.casca.pt
                        Visit us on facebook!

                        1 Reply Last reply Reply Quote 0
                        • H Offline
                          Hieru
                          last edited by 30 Sept 2016, 20:05

                          Unless I'm missing something using that grid means slicing through tiles, which isn't ideal for randomising.

                          www.davidhier.co.uk

                          1 Reply Last reply Reply Quote 0
                          • H Offline
                            Hieru
                            last edited by 30 Sept 2016, 21:06

                            So, because you can't get a perfect square or rectangle from this pattern I had to admit defeat using Skatter.

                            In the end I used a more manual workflow (helped with a few plugins):

                            1. Create 3 component versions of the tile pattern. Use one of them to create a large area of tiles.

                            2. Use Random Select at 30% and then use Component Replacer to replace the selection with one of the 3 components you started with. Repeat this several times using different components.

                            3. Create a plane for the finished tile area and use Zorro to slice up the components to create a straight edge.

                            4. Delete the unwanted geometry within the edge components. You can fix the holes in the geometry by selecting the edge components and using Fixit 101 .

                            It sounds like a lot of work, but it should only take 20-30 minutes.

                            Pavers.jpg

                            www.davidhier.co.uk

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              Bob James
                              last edited by 1 Oct 2016, 02:24

                              Hieru

                              Nice workflow! Thank you for spending so much time on it.
                              Since there are many more than three initial color combinations it should turn out an interesting result.
                              I'd never have thought of using Zorro πŸ˜„

                              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

                              1 Reply Last reply Reply Quote 0
                              • H Offline
                                Hieru
                                last edited by 1 Oct 2016, 06:29

                                Glad you found it useful.

                                I'm still wracking my brain for a faster way of doing it, but an easy solution is evading me at this point.

                                www.davidhier.co.uk

                                1 Reply Last reply Reply Quote 0
                                • P Offline
                                  pilou
                                  last edited by 1 Oct 2016, 07:16

                                  You can also use the very cool Random Component replacement by Sdmitch! 😎

                                  In my point of the view the more easy! πŸ˜„ (only one plugin to use except Zorro for trim the surface wanted)
                                  As your gride used is fixed you will obtain a more random result without effort!

                                  You have just to make 2 differents famillies of tiles Components Square & Rectangle!
                                  All the rest will be automatic! πŸ€“

                                  • Make the gride of component = 1 minute
                                  • Make individual textured tile component = 1 minute by familly (if you have yet each texture : can be infinite number of colors but also infinite clicks : so 12-20 textures colors will be more reasonable πŸ˜„
                                  • Running plugin : depending of surface but it's very speedy!

                                  If you want specific % of certain textures colors just multiply a component Source!
                                  If you want some rotations just create different rotation Source components!

                                  You can use individual Source Component or multiple module of components (pattern)!
                                  (with also different colors if needing)

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    pilou
                                    last edited by 1 Oct 2016, 10:49

                                    Example πŸ˜„
                                    All is separate 3D components!

                                    The only difficulty (if it's one) is separate Square / Rectangle families on the Target Model!
                                    (maybe you can put them on different layers! Plugin runs on all layers visible or not! πŸ€“
                                    For select all "Square Cubes" goto Components Windows Components

                                    copies.jpg

                                    Select Squares "Target" : Model Info / Name them "Target"
                                    Select Squares "Source" : Model Info / Name them "Source"
                                    Run the plugin

                                    Take a different name like Source1 / Target1 if you don't want clear the names "Target" & "Source" of the first replacement!

                                    Select Rectangles "Target" : Modele Info / Name them "Target" (or any name you want)
                                    Select Rectangles "Source" / Name them "Source" (or any name you want)
                                    Run the plugin

                                    Running the plugin is instantaneous!

                                    That's all! πŸ˜„

                                    You can make the same with complet patterns if you want! πŸ€“

                                    tiles.jpg

                                    All that is games' boy and very very speedy! πŸ˜‰

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      pilou
                                      last edited by 1 Oct 2016, 16:21

                                      Of course components can be anything! πŸ˜‰
                                      tiles01.jpg

                                      With the famous Exploded View by CPlassais and... me! πŸ˜‰
                                      tiles02.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • 1 / 1
                                      1 / 1
                                      • First post
                                        12/18
                                        Last post
                                      Buy SketchPlus
                                      Buy SUbD
                                      Buy WrapR
                                      Buy eBook
                                      Buy Modelur
                                      Buy Vertex Tools
                                      Buy SketchCuisine
                                      Buy FormFonts

                                      Advertisement