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    WebGL4SU - Yet another web exporter ;-)

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    • Didier BurD Offline
      Didier Bur
      last edited by Didier Bur

      EDIT: May,6th

      I've recently implemented some new features:

      • pointlights, spotlights, lens flares
      • controls for clouds color and opacity
      • scenes support: retrieve all your sketchup cameras in the web page
      • clipping planes: cut or slice your model, everywhere you want to
      • stereo viewing for 3D glasses
      • statistics HUD
      • screenshot key that will open a PNG image in a new tab of the browser (to save the render)
      • new simplified dialog box

      Stereo viewing
      Cut in orthographic view
      Lights, flares, Scenes cameras
      New dialog

      Hi all,

      I will release my next extension soon. So here's what it does:

      Basically it converts your Sketchup model to a web page so you can achieve descent renderings of yours models in a few seconds.

      Main features:

      • Automatic export to OBJ or DAE format and conversion to HTML5-WebGL fomat.
      • Directly opens the page in your browser.
      • Renderings: Sketchup-like, flat colors, bumped textures, clay, custom shader, glass/crystal/gold/silver/copper renders, normals, depth, anaglyph, wireframe.
      • Camera: perspective, orthographic.
      • Lighting support: ambient light, headling, hemisphere light, sun light, shadows quality
      • Infinite ground, sky color, physical sky, fog
      • Preset skyboxes and skyspheres, custom skyboxes and skyspheres.
      • GUI interface in the brower to tweak all properties of the render, shaders, lighting, and model controls (translation, rotation, scale, visibility).
        Helpers: grid, axes, camera frustrum, shadow map, hemisphere lighting, bounding box.

      Here are some screenshots:

      Physical sky and bumped textures

      Dialog box of the exporter

      Mirror render in a skysphere

      Standard render

      Physical sky at sunset and GUI

      Normals render

      Depth render

      Custom shader and bumpmapping in a skysphere

      DB

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      • Bob JamesB Offline
        Bob James
        last edited by

        ๐Ÿ˜ฎ ๐Ÿ˜ฒ โ—

        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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        • facerF Offline
          facer
          last edited by

          WebGL4SU - web exporter
          Interesting approach.

          Will your web exporter also include:

          1. viewing of set SCENES?

          2. sectional cuts of the model in various planes?

          The above features are useful and are in:
          [Plugin]T2H_EXPORT_WEBGL(Simple Viewer on Web Browser)
          http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=63763

          I look forward to trying your plugin as it offers
          a variety of features.

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          • Didier BurD Offline
            Didier Bur
            last edited by

            @
            Hi facer,

            A camera for each scene is on the drawing board ๐Ÿ˜‰
            Clipping planes are complex to implement in three.js, as they involve fragment shaders which are a headache...

            DB

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            • pilouP Offline
              pilou
              last edited by

              Damned cool! โ˜€
              What about the render Engine ?
              All is calculated from 0, or an existing render Engine is used somewhere in the code ?

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • Didier BurD Offline
                Didier Bur
                last edited by

                Hi Pilou,

                No render engine is required and no render engine is included in the plugin.
                The trick is to use WebGL and Three.js (library of webgl) to send the geometry directly to the GPU via the browser (IE,FF,Safari, etc).
                So all you need is SketchUp and a web browser ๐Ÿ˜‰

                DB

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                • J Offline
                  Jef.Coelho
                  last edited by

                  Eager to know your plugin! There is already a release date?

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                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    Hi Jef,

                    There's no release date, but reasonably I can say that it will be released before end of June.
                    There are still some bugs to fix... ๐Ÿ˜‰

                    DB

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                    • Didier BurD Offline
                      Didier Bur
                      last edited by

                      New features added on top of this post ๐Ÿ˜‰

                      DB

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                      • JQLJ Offline
                        JQL
                        last edited by

                        Nice set of new features. Sections and Scenes! Great!

                        www.casca.pt
                        Visit us on facebook!

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                        • facerF Offline
                          facer
                          last edited by

                          Didier Bur,
                          Looking good with new features! ๐Ÿ‘
                          Very comprehensive.

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                          • rami_lpmR Offline
                            rami_lpm
                            last edited by

                            Looks great!
                            Doing this by hand is a real pain.

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                            • M Offline
                              MichaelRiese
                              last edited by

                              Hallo Didier,

                              cannot find your WegGL4SU anywhere ...
                              sketchucation - no
                              librarydepot - no

                              Is there any chance?

                              Many Thanks
                              MichaelRiese Berlin

                              1 Reply Last reply Reply Quote 0
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