WebGL4SU - Yet another web exporter ;-)
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EDIT: May,6th
I've recently implemented some new features:
- pointlights, spotlights, lens flares
- controls for clouds color and opacity
- scenes support: retrieve all your sketchup cameras in the web page
- clipping planes: cut or slice your model, everywhere you want to
- stereo viewing for 3D glasses
- statistics HUD
- screenshot key that will open a PNG image in a new tab of the browser (to save the render)
- new simplified dialog box
Hi all,
I will release my next extension soon. So here's what it does:
Basically it converts your Sketchup model to a web page so you can achieve descent renderings of yours models in a few seconds.
Main features:
- Automatic export to OBJ or DAE format and conversion to HTML5-WebGL fomat.
- Directly opens the page in your browser.
- Renderings: Sketchup-like, flat colors, bumped textures, clay, custom shader, glass/crystal/gold/silver/copper renders, normals, depth, anaglyph, wireframe.
- Camera: perspective, orthographic.
- Lighting support: ambient light, headling, hemisphere light, sun light, shadows quality
- Infinite ground, sky color, physical sky, fog
- Preset skyboxes and skyspheres, custom skyboxes and skyspheres.
- GUI interface in the brower to tweak all properties of the render, shaders, lighting, and model controls (translation, rotation, scale, visibility).
Helpers: grid, axes, camera frustrum, shadow map, hemisphere lighting, bounding box.
Here are some screenshots:
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WebGL4SU - web exporter
Interesting approach.Will your web exporter also include:
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viewing of set SCENES?
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sectional cuts of the model in various planes?
The above features are useful and are in:
[Plugin]T2H_EXPORT_WEBGL(Simple Viewer on Web Browser)
http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=63763I look forward to trying your plugin as it offers
a variety of features. -
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Hi facer,A camera for each scene is on the drawing board
Clipping planes are complex to implement in three.js, as they involve fragment shaders which are a headache... -
Damned cool!
What about the render Engine ?
All is calculated from 0, or an existing render Engine is used somewhere in the code ? -
Hi Pilou,
No render engine is required and no render engine is included in the plugin.
The trick is to use WebGL and Three.js (library of webgl) to send the geometry directly to the GPU via the browser (IE,FF,Safari, etc).
So all you need is SketchUp and a web browser -
Eager to know your plugin! There is already a release date?
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Hi Jef,
There's no release date, but reasonably I can say that it will be released before end of June.
There are still some bugs to fix... -
New features added on top of this post
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Nice set of new features. Sections and Scenes! Great!
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Didier Bur,
Looking good with new features!
Very comprehensive. -
Looks great!
Doing this by hand is a real pain. -
Hallo Didier,
cannot find your WegGL4SU anywhere ...
sketchucation - no
librarydepot - noIs there any chance?
Many Thanks
MichaelRiese Berlin
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