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    Why Manipulating Raw Geometry is so resource-demanding ??

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    • dereiD Offline
      derei
      last edited by

      I noticed for complex models that manipulating (move, rotate) raw geometry is really slow, compared to the same geometry made a component. Why is that? In the end, SU is still handling the same amount of geometry (vertices, faces, edges)... so why one would be so much resource-demanding compared to the other?

      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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      • JQLJ Offline
        JQL
        last edited by

        Because every time you move an edge, sketchup compares it to the rest of model to check for intersections.

        Also inference system is checking for available inferences to adhere too.

        Sketchup is pretty fast after all, it's just that feature and inference that keeps it down.

        www.casca.pt
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        • D Offline
          driven
          last edited by

          also, a group or components is seen as a single item so SU only needs to adjust it's global positioning, not the positions of the contents...

          bringing in a box of groceries is much quicker them carrying them in one at a time...

          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • BoxB Online
            Box
            last edited by

            @driven said:

            bringing in a box of groceries is much quicker them carrying them in one at a time...

            john

            I have people to do that for me

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            • JQLJ Offline
              JQL
              last edited by

              You're mixing everything up Box. People carry you carrying the groceries!

              www.casca.pt
              Visit us on facebook!

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