Oculus rift inside sketchup?
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has anyone used oculus rift 'inside' sketchup while designing?
i've seen a lot of topics 'export to unity', but is it possible to use oculus rift while using sketchup? maybe vorpx could do the job?
jorgensen
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Hi Jorgensen
I've used moreStereo inside SU using 3D glasses. The trick is to 'grab' the openGL and create the stereo pairs.
You can also look at IrisVR. They are developing a plugin to use for the Oculus Rift (and Samsung Gear) inside SU.
Regards
Andre
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As far as I see the plugin will be for viewing only. I think that it would be great step forward if Trimble would integrate VR interface in new Sketchup 2016, which would be used for modeling! Trimble VR hardware could be in the packet .
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I wonder if vorpx could be used, or if it's only for games
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@srx said:
I think that it would be great step forward if Trimble would integrate VR interface in new Sketchup 2016, which would be used for modeling!
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Thanks for the video. You remind me of Hololens. I've seen it. It is close, but as I see it is some kind of presentation, review and small onsite correction tool which will cost a fortune. Something like interface for TEcla, instead of tablets...I am thinking about native SU modeling in VR for law price, for all. Another reason to by Sketchup pro
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@jorgensen said:
has anyone used oculus rift 'inside' sketchup while designing?
i've seen a lot of topics 'export to unity', but is it possible to use oculus rift while using sketchup? maybe vorpx could do the job?
jorgensen
I have used it with some creative packages but not sketchup. I was lucky enough to try out 9-10 vendors at a work event before the crowds came in.
Here is me in full motion (you walk around the room in real time) with Oculus and body tracking. Apparently you cant tether the headset over too far a distance so the whole setup needs to be on your back. TBH the weight really helps when you are walking around. Weird to see your hands and feet!
Here is the article on the people who had that particular booth: http://www.wired.co.uk/news/archive/2015-10/19/visualise-vr-wired-2015
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