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[REQ] Split Polygone

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  • D Offline
    deaneau
    last edited by deaneau 5 Aug 2015, 06:09

    hello i search a plugin that split me faces in meter etc.

    when i try to render objects in lightup4sketchup and than export this to fbx. the result is more than bad.

    for example

    https://3dwarehouse.sketchup.com/model.html?id=5392a3ae2086324fda8f37ae9baf97

    this building i would have to split.

    faces vertical and horizontal

    V in Meter H in Meter.

    all selected faces

    Thank you

    MADE, BORN AND LIVING IN BERLIN
    Big Thank You to all Programmers
    Some German words are so long that they have a perspective. M.Twain

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    • C Offline
      cotty
      last edited by 5 Aug 2015, 06:19

      A splitting of all faces shouldn't be the solution to be able to render the model. Can you show us an image of the problem?

      my SketchUp gallery

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      • D Offline
        deaneau
        last edited by 5 Aug 2015, 08:47

        hello cotty look here

        is an other model however the same problem

        https://www.light-up.co.uk/forum/viewtopic.php?f=2%26amp;t=1628

        the models you can find here

        Link Preview Image
        3D Warehouse

        3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.

        favicon

        (3dwarehouse.sketchup.com)

        the texture resolution is the main problem..i would safe this in a game.

        here the sketchup result

        reimported

        https://drive.google.com/file/d/0B-Mb8dXCJwrRdEdidThvcmxYOGc/view?usp=sharing

        MADE, BORN AND LIVING IN BERLIN
        Big Thank You to all Programmers
        Some German words are so long that they have a perspective. M.Twain

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        • S Offline
          sdmitch
          last edited by 5 Aug 2015, 19:47

          @deaneau said:

          hello i search a plugin that split me faces in meter etc.

          when i try to render objects in lightup4sketchup and than export this to fbx. the result is more than bad.

          for example

          https://3dwarehouse.sketchup.com/model.html?id=5392a3ae2086324fda8f37ae9baf97

          this building i would have to split.

          faces vertical and horizontal

          V in Meter H in Meter.

          all selected faces

          Thank you

          I think my old Divide by Material was created for this situation.

          http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=37598

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • D Offline
            deaneau
            last edited by 5 Aug 2015, 21:47

            yes sometimes

            look here

            capture_08052015_234931.jpg

            the lines going sometimes not to the end.

            MADE, BORN AND LIVING IN BERLIN
            Big Thank You to all Programmers
            Some German words are so long that they have a perspective. M.Twain

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            • D Offline
              deaneau
              last edited by 7 Aug 2015, 11:30

              i would love to have pullman in the game engin.

              i have try this a long time with lightup for sketchup

              Adam (developer) have told me, i must split the buldings, to have better resolution.

              when i save this as player version the resolution is like i want...however when i save this as collada or fbx the reimport is very bad.

              i dont know the best solution..or i will misunderstand the workflow in lightup.

              i dont want switch to 3dsmax, blender and other progs.

              why an reimport.

              now i have a special export plugin for Trainz (new name T:ANE Trainz a new era)

              when i export to this game..all shadows will be lost

              MADE, BORN AND LIVING IN BERLIN
              Big Thank You to all Programmers
              Some German words are so long that they have a perspective. M.Twain

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              • JQLJ Offline
                JQL
                last edited by 7 Aug 2015, 11:45

                deaneau

                I don't use lightup but you have a very interesting topic here! Title is interesting, theme is interesting, the actual discussion is innovative and AdamB response at lightup was to the point.

                However I think you are missing the real point here.

                I think you don't need to split the buiding by material but rather by "building sections".

                If you split the roof from the rest that will probably help, but what you should do is split the main building body from the smaller bodies, the left wing from the right wing, etc...

                The idea is to have several BIG textures that cover BIG parts of the building, instead of one REALLY BIG texture that covers ALL building.

                However there is no actual problem with that REALLY BIG texture. Ligthup seems to be capable of generating any texture of any size (I'm assuming from what I know from it, rather than from actually experimenting with it).

                The problem is that Sketchup won't be able to display this REALLY BIG texture as for it to have nice detail it must be bigger than 4K and 4k (4096px X 4096px) is the maximum that sketchup can handle in a single texture.

                www.casca.pt
                Visit us on facebook!

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                • D Offline
                  deaneau
                  last edited by 8 Aug 2015, 18:28

                  yes i agree

                  what i have try.

                  i have try to seperate all parts in this building.

                  [Brick_Antique] in one group
                  roof in a secound group etc.

                  the problem is.. when i reimport the fbx or collada [Brick_Antique] and [Brick_Antique] copy

                  have different resolutions.

                  in a game i need a little bit shadows in the corners . the render engine doesnt provide shadows.

                  my fear is i must buy 3dmax and the flatiron plugin..to do this.

                  for freeware parts its to expansive 😞

                  MADE, BORN AND LIVING IN BERLIN
                  Big Thank You to all Programmers
                  Some German words are so long that they have a perspective. M.Twain

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                  • JQLJ Offline
                    JQL
                    last edited by 8 Aug 2015, 18:49

                    Try blender

                    www.casca.pt
                    Visit us on facebook!

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