Some textures missing on export
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Hi
This is a test piece for a university project. I have managed to make a weird blobby abstract rock thing cracked into four pieces. I textured every side in Sketchup but when I export it as a 3DS or an obj it removes the textures from some of the faces

I'm hoping to be able to put this through Pepakura and print it out.
I have attached both the skp file and the 3ds file so people can see what has happened... Or I would have added the 3ds file but apparently it wont let me so I can't show you that part.
I would be very grateful for any help.
Cheers
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Okay. I think I might know why but I'm not 100% sure. If I don't get an answer back by tomorrow I will test this out. I'm busy doing essays and other stuff today but:
When projecting textures, can it make a difference which way (forwards or backwards) the image you are projecting is facing? I had a big square with the coloured stripes texture on which I was using to project onto the model, and in some of the cases it was definitely facing outwards rather than in towards the model but I tried using it anyway... Although it did still appear to show on the outside of the model so I can't imagine that this is the reason... I'm really not sure! Other people must have had this problem too.
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If you look at your model in monochrome you can see that you have reversed faces.
The blue/grey colour should be the inside.
I'm guessing those are the faces you are having a problem with.
If so, open each part for editing, right click on a white face and select Orient Faces.
This will flip the wrong ones around the right way. You will probably need to repaint them with your material and then export.
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Awesome! Thank you very much.
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So that worked, but then when I retextured and exported the faces were reversed again.
When I draw a square plane to texture and then use the eye dropper tool to copy the texture to project onto the form, could the side that I am using the eye dropper tool on end up reversing the faces?
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Sorry, I have no experience with the exporter and how it reacts to textures.
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