Create Face from Bezier Curves
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I'm trying to build a pretty simple shape and I'm having trouble creating a curved face. I've got round square/cube where I'm connection 2 parallel planes with Bezier to create a sloping plane. I've got everything "framed" and created the Bezier curves that I want to represent the slope, but I can't find something to do what I'd like.
Can someone help me out? I'm a total newb at sketchup, but ready to learn. I've attached my model so far.
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Curviloft Plugin (skinning of shapes tool) will do it. Just select the edges of the corner shape. You may start by reversing the faces of the center "floor" They should be white face upwards. You want the gray blue faces to be hidden "inside" the final product.
If this is symmetrical, you should be able to do functions once and duplicate. But you have everything in place to just run one after the other. Takes seconds.
Oh, to reverse the faces, select the ones needing it and use "Reverse Faces" from the contextual menu.
Nice work for a newb Welcome to Sketchucation!
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HUZZAH! Thank you so much. It took me about 20 minutes to figure out exactly how that plugin worked, but after some trial and error it worked flawlessly.
Thank for the "reverse" function as well. I couldn't figure out why some surfaces were different colors, but now I know (and knowing is half the battle!).
I plan on 3D print this little guy (38mm X 38mm X 6mm) to use as a board game piece. I've made some final adjustments and I think it's "ready" but can you please look over the integrity to make sure I'm not missing something critical?
You time has been much appreciated!
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