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    • sdmitchS Offline
      sdmitch
      last edited by

      @driven said:

      try moving your script to after the body tag

      
      > <html>
      > <meta>...</meta>
      > <body>...</body>
      > <script>...</script>
      > </html>
      

      then the body will load before the script runs...
      john

      Thanks but didn't make any difference. I don't attempt to execute the script until after dlg.show command.

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

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      • thomthomT Offline
        thomthom
        last edited by

        Are you waiting for the HTML DOM to be ready?
        I use jQuery's "ready" event to call back to Ruby to tell it when it's ok to use execute_script.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          @msp_greg said:

          Thom - I'm one of the old-fashioned guys that think jQuery is overkill for
          environments like SU

          I use it for simplicity - less worries about cross platform issues and it shorter syntax. I also like to use jQuery UI to quickly deploy UI widgets what native HTML is missing. And it's not like jQuery adds much to the extension filesize.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • D Offline
            driven
            last edited by

            @msp_greg said:

            The following will draw a canvas line on load, then will draw three more lines via button click.
            ...

            not on a mac...
            it requires a right click to see the first content...

            I agree about jQuery as it's hard to debug in SU...
            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • M Offline
              MSP_Greg
              last edited by

              John,

              @driven said:

              not on a mac...
              it requires a right click to see the first content...

              I agree about jQuery as it's hard to debug in SU...
              john

              Cool...

              Okay, being a Windows type, I don't have a mac handy to test with. If I try the html in Chrome (and set the inSU flag to false), I do see the callback to winLoad in the console.

              Hence, do you (or Thom, or anyone on a mac) have any idea why this happens? FWIW, the main feature of my plugin is exporting and importing files with other software. Those software packages only run on a pc. Hence, I've never felt a need to make my plugin run on a mac...

              Thanks,

              Greg

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              • sdmitchS Offline
                sdmitch
                last edited by

                Greg,

                Thank you for your response and especially for the code example. I get so much more from a working example than searching through reference material.

                Based on your example, I now know it is possible to reference a function using dlg.execute_script.

                Sam

                ps. the plugin now opens with the default shape drawn on the canvas!

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • D Offline
                  driven
                  last edited by

                  @Greg,

                  to elaborate after a couple more tries, it waits for any click...

                  so I think your click handler is blocking the initial draw...

                  why? on a mac the dlg exists with or without show, so it can load the js that says wait for click before the show, I have used 'onFocus' to trigger things in the past, but need to have a look for something that works...

                  once 'clicked' it runs fine...

                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • M Offline
                    MSP_Greg
                    last edited by

                    Sam,

                    @sdmitch said:

                    Greg,
                    Based on your example, I now know it is possible to reference a function using dlg.execute_script.

                    Glad that helped. On Windows, the dlgCvs.show code executes immediately and steps to the next line of code, so you have to muc around with the 'load' event, since the DOM isn't yet loaded in the WD. Just the way it works, which does make sense, given that the show_modal method blocks (at least on Windows) until the dialog is closed.

                    You can also string together several method calls in execute_script. Hence, if the following is the code in the Ruby winLoad method

                    
                    str = dLine(50,50,50,150);dLine(50,150,150,150);dLine(150,150,150,50);dLine(150,50,50,50);"
                    dlgCvs.execute_script(str)
                    
                    

                    a square will be drawn. BTW, there might be a limit to how long the parameter string can be in execute_script, but I don't know what it is...

                    As an aside, I did a canvas project (unrelated to SU) a while back. With good code, canvas is very fast...

                    Greg

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                    • tt_suT Offline
                      tt_su
                      last edited by

                      @msp_greg said:

                      e, do you (or Thom, or anyone on a mac) have any idea why this happens? FWIW, the main feature of my plugin is exporting and importing files with other software. Those software packages only run on a pc. Hence, I've never felt a need to make my plugin run on a mac...

                      I think I've seen this when you hook into the load event. Though hooking into the DOMContentLoaded appear to not suffer from this. Hooking into this might differ from browser to browser (glares at IE). (This is where frameworks like jQuery comes to it's good nature.)

                      @driven said:

                      I agree about jQuery as it's hard to debug in SU...

                      I've been meaning to write an article on this topic. With the web console under OSX (thanks to you) and using Visual Studio's JS debugger under Windows debugging is actually quite nice.

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                      • M Offline
                        MSP_Greg
                        last edited by

                        The following will draw a canvas line on load, then will draw three more lines via button click.

                        Shows callbacks from WebDialog to Ruby, both on WD init and from button clicks. Also shows execute_script (Ruby calls into WD javascript)

                        Thom - I'm one of the old-fashioned guys that think jQuery is overkill for
                        environments like SU

                        HTH...

                        Greg

                        
                        def canvasTest()
                          cntr = 0      # counter for button clicks
                          aPtSt = []    # 2 element array for line start point [x,y]
                          aPtEnd = []   # 2 element array for line end point   [x,y]
                        
                          html = <<-HTML
                        <!DOCTYPE html>
                        <html lang="en-US">
                          <head>
                          <meta charset="utf-8" />
                          <meta content="IE=edge" http-equiv="X-UA-Compatible" />
                            <style type="text/css">
                              em {text-decoration;underline; font-style;normal; }
                              #myCanvas {border;3px solid #d3d3d3; }
                              #bNext {height;2em; width;100px; margin-left;50px; }
                            </style>
                            <script type="text/javascript">
                              'use strict';
                              var $el = function(x) { return document.getElementById(x); },
                                  ctx,
                                  inSU = true;
                        
                              // dLine - draw canvas line
                              function dLine(stX, stY, endX, endY) {
                                ctx.moveTo(stX,stY); ctx.lineTo(endX,endY); ctx.stroke();
                              };
                        
                              // clkBtn - button click
                              function clkBtn(e) { talk("Next"); };
                              
                              // winLoad - set doc variables, attach events to DOM elements,
                              //           then tell SU we're ready
                              function winLoad() {
                                ctx = $el("myCanvas").getContext("2d");
                                $el("bNext").addEventListener('click', clkBtn, false);
                                talk('winLoad');
                              };
                        
                              // talk - used for SU callbacks, also script debugging
                              //        set inSU = false to output to browser console
                              function talk(sSend) {
                                if (inSU) window.location = 'skp;' + sSend;
                                else      console.log(sSend);
                              };
                              
                              if ('DOMContentLoaded' in document)
                                document.addEventListener('DOMContentLoaded', winLoad, false);
                              else
                                window.addEventListener('load', winLoad, false);
                            </script>
                          </head>
                          <body>
                            <div><canvas id="myCanvas" width="200" height="200" /></div>
                            <button id="bNext" accesskey="n"><em>N</em>ext Line</button>
                          </body>
                        </html>
                          HTML
                        
                          dlgCvs = UI;;WebDialog.new("Canvas", false, "WDID", 300, 300, 10, 10, true)
                           
                          # add callback for onload event
                          dlgCvs.add_action_callback("winLoad") { |dlg,ret|
                            dlgCvs.execute_script("dLine(50,50,50,150);")
                          }
                        
                          # add callback for button click, loop thru lines for drawing square
                          dlgCvs.add_action_callback("Next") { |dlg,ret|
                            case cntr
                            when 0 then aPtSt = [50,150]  ; aPtEnd = [150,150]
                            when 1 then aPtSt = [150,150] ; aPtEnd = [150,50]
                            when 2 then aPtSt = [150,50]  ; aPtEnd = [50,50]
                            end
                            if (cntr < 3)
                              cntr += 1
                              dlg.execute_script("dLine(#{aPtSt.join(',')},#{aPtEnd.join(',')});")
                            end
                          }
                        
                          dlgCvs.set_html(html)
                          dlgCvs.show
                        end
                        canvasTest()
                        
                        
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                        • M Offline
                          MSP_Greg
                          last edited by

                          Thom,

                          @tt_su said:

                          I think I've seen this when you hook into the load event. Though hooking into the DOMContentLoaded appear to not suffer from this. Hooking into this might differ from browser to browser (glares at IE).

                          I updated my post with the code to use the DOMContentLoaded event, if available...

                          Thanks,

                          Greg

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                          • D Offline
                            driven
                            last edited by

                            @Greg
                            updated script runs from the top...

                            @TT
                            please right up the debug info...
                            The biggest hassle I find is injecting Web Inspector on jQ UI's [especially from .rbs files]...

                            john

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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