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Component texture Help junkie fix

Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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  • P Offline
    paolo
    last edited by 5 Jan 2015, 12:18

    Hi, I'm doing the Pinecote pavillion but this time tried to be a bit 'clever' by scaling the same component for all columns and beams.How to apply a wood texture avoiding obvious repeating pattern? have tried uvtools to uvlayout but doesn't open components, wont like to use Texturerandomizer cause I think will defeat the purpose (keep file size small)
    I am about to explode everything jajaja but will like a 'fix' is possible. I know similar issue has raised but not good solution.
    👊

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    • J Offline
      JQL
      last edited by 5 Jan 2015, 17:13

      Use different textures per component. Same advice as previous issue raised!

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      • J Offline
        JQL
        last edited by 5 Jan 2015, 17:44

        And a Gif for you to understand better. Click the image if it's still...

        similar components different textures.gif

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        • J Offline
          JQL
          last edited by 5 Jan 2015, 17:52

          And using axis tool to change global UV mapping...

          similar components different textures and global UV mapping.gif

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          • P Offline
            paolo
            last edited by 5 Jan 2015, 18:40

            Thank you Casca. The first option is better in this case, if I'm not wrong still represent two variations using two materials for many component instances.

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            • J Offline
              JQL
              last edited by 5 Jan 2015, 22:10

              More materials... more variations

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              • D Offline
                Dave R
                last edited by 7 Jan 2015, 01:40

                When I create wood grain materials for SketchUp, I use images of whole boards (8-14 feet long depending on species) and usually 4 or more from the same tree. This makes it possible to use different parts of a board on a project much like you would do if you making the project in real wood. It also prevents repetition. The textures I create are not seamless but then real wood isn't either.

                Etaoin Shrdlu

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                • P Offline
                  paolo
                  last edited by 24 Jan 2015, 17:53

                  Thx Casca and Dave,
                  guys I have tried TIG idea for the pinecote pavilion which I think went ok, using a rectangular components for all columns and beams, trying to keep file size small. Please check the model in the 3d warehouse as pinecote pavilion ( about 6mb but went to 7mb after location) please let me know what you think.

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