Component copies with different materials or mapping??
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component copies with different materials or mapping
Is it possible to have component copies that have different materials or just simply different texture mapping?
I've made a cabinet as a dynamic component using various components which are copied through the cabinet to keep it as light as possible... I want to apply wood textures to the component faces but want the material to be mapped in different ways for each door rail, stile, panel etc etc.... so as to make the wood texture mapping as realistic as possible. However on the copies the material and texture mapping is identical and when changed on one always changes on the other...
Anyone got any ideas?
Thanks in advance, Matt
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What you should do is having a set of materials applied to a hidden part of the component, then randomize the materials applyed to the component's copies.
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