SKUI β A GUI Framework for SketchUp
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This is great.
If it's platform independent, It will become the most downloaded plugin (after Sketchucation tools)
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Has SKUI been tested on Mac ?
Mac-users -
@pgarmyn said:
Has SKUI been tested on Mac ?
Mac-usersYes, I have a mac I test it on.
How come? You found issues? -
So, I'm a bit unclear here - have you found issues with SKUI on OSX?
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@thomthom said:
So, I'm a bit unclear here - have you found issues with SKUI on OSX?
Completly clear : Before i use it, i wanted to know..... So i don't have any experience yet with SKUI.
Thanks for the info : tested on Mac -
@thomthom said:
Yes, I have a mac I test it on.
How come? You found issues?No I have Mac issues with the SU inputbox and was looking for an alternative...
See : http://sketchucation.com/forums/viewtopic.php?f=11%26amp;t=57642#p524309
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Hi ThomThom,
SKUI is helping me a lot in building some basic GUI.
Need your help for the following scenario.
I am adding controls to the window. I have kept a selection observer, when ever the selection changes, Need to remove all the controls in the window and add new ones.I am trying to use the remove_control method of control_manager which is not deleting all the controls. Please let me know if it is right to use the below code for removing all the controls of the window.
window.controls.each do |control| window.remove_control(control) end
Thank you,
Arun. -
hm... haven't really done much for removing. I don't recall what that method was for. Though, performance wise I would think it would be faster to put them in a Groupbox - then hide/show the groupbox. ...saying that - maybe hide/show need to be added...
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No - Control.visible and Control.visible= is already implemented!
But I really should generate them docs. -
Hey TT,
The remove_control works good. It indeed removes the control from the window.
The issue was with my code, I was using window.controls.each to call the remove_control in which, the control is deleted from the array.
My code:
@window.controls.each do |container| @window.remove_control(container) end
Code in remove_control
@controls.delete( control )
I commented the delete inside the remove_control function and used
@windows.controls.clear
in my function.Thanks & Regards,
Arun -
Ah, you where removing elements from the collection you iterated - that will usually always cause problems with any collection. You want to make an array copy of the collection first and iterate that instead.
@window.controls.to_aeach
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Hi TT,
I want to try to add a progressbar control to SKUI.
It does not seem very different from the jQuery widget for "button"...
Do you have any tips on where to start?Another question, how did you disable the right-click / context menu in the webdialog?
Would be nice to temporarily enable "view source"...Thanks!
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Don't want to be a bringer of bad news , but I have some negative experiences with that.
It can be problematic to do a progressbar to webdialog. Due to the "freeze" that happends when ruby calculates.
There where some early reports on that long ago. (Look in the first link at first post.)
Don't know if that is still a problem with 2015.http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=54873%26amp;hilit=+webdialog+freeze
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@brewsky said:
Another question, how did you disable the right-click / context menu in the webdialog?
Would be nice to temporarily enable "view source"...jQuery UI blocks the right click menu...
on a mac you can either right click into an input box, or try and do it before the page loads...
BTW: you can easily view the time lags in a webdialog by simply adding a gif to a page, as SU works harder it will slow, stop, restart, it's even more noticeable if you use a css3 loader that runs a text animation...
john
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The right click blocking is done explicitly in ui.js file.
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@jolran said:
It can be problematic to do a progressbar to webdialog. Due to the "freeze" that happends when ruby calculates.
Thanks for pointing this out. Might be better to let this rest until I really need it
One positive thing might be that the progressbar would be for while I wait for a server to process my model so I don't think ruby has to work hard in the background. -
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@unknownuser said:
Thanks for pointing this out. Might be better to let this rest until I really need it
One positive thing might be that the progressbar would be for while I wait for a server to process my model so I don't think ruby has to work hard in the background.Ah, you might be ok then if it's not coming from Ruby.
And (se above Drivens post) I remember now. Indeed Driven has showed me some cure for a progressbar. So it's doable.
Although a progressbar might not be the most important aspect of your plugin
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I think @jolran refers to this one?
I added in the spin just to show it wasn't blocking...
you can draw as well, but that ruins the undo's in this demo...
john
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@driven said:
I think @jolran refers to this one?[attachment=0:19ejklyu]<!-- ia0 -->wdlg_counter.gif<!-- ia0 -->[/attachment:19ejklyu]
I added in the spin just to show it wasn't blocking...
you can draw as well, but that ruins the undo's in this demo...
john
Does it also work in Windows?
In my experience, this only works on mac.
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