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    Creating curvy, organic models: SketchUp + Artisan vs. MoI

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    • I Offline
      Involute
      last edited by

      I have some projects coming up that are going to require curvier, more organic models than I've had to do in the past with SketchUp. They are going to be 3D printed. I'm fairly competent with SketchUp (though I'm still on v8) but haven't used Artisan. If I adopted a completely new tool for this work it would be MoI. I'm wondering if anyone out there has experience with both SketchUp + Artisan and MoI and can weigh in with their impressions of each approach. I'm not concerned about the cost, and only slightly concerned about MoI's learning curve, which is supposed to be fairly gradual (should I be more concerned?). Thanks for your help.

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      • I Offline
        Involute
        last edited by

        Thanks, Frenchy. Have you used Artisan with SketchUp? If so, how would you compare that combination to MoI?

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        • I Offline
          Involute
          last edited by

          I guess MoI's the winner then. Thanks.

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          • pilouP Offline
            pilou
            last edited by

            Yes I have also used Artisan! πŸ˜„
            It's not the same sort of modeling!
            With Artisan you must think at all the primary boxes form then subdivide them!
            It's not so evident!

            By Solo with Artisan
            If you fail the first boxes step that is wrong form at the end!
            Very difficult to make the good placement of the first level simplified mesh!

            http://www.3dsaloon.fr/phpbb3/download/file.php?id=4134&t=1

            By Cotty with Artisan

            http://sketchucation.com/forums/download/file.php?id=81862&t=1

            In Nurbs it's the inverse!
            You make the entierely global object first then add or substract for refine it!
            And / or make fillets for smooth jonctions!

            Both are cool! β˜€

            in Moi for example start spheres & cylinder are spheres & cylinder! πŸ˜‰

            moi_cotty.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • pilouP Offline
              pilou
              last edited by

              Yep Moi is the "sketchup" for the Nurbs! πŸ˜„
              Learning cuve is very speedy! The same than Sketchup!
              And the same intuitive ergonomy! Maybe even better! πŸ˜‰

              But you say "organic" ! What sort of ?
              Nurbs is not the best for make real organic! (human, vegetation, rocks... etc )
              Blender or ZBrush (polygonal subdivision) are more suited for that!
              You can even though make some little things! πŸ˜‰

              Nurbs are more for mecanic, architectural forms modeling or crazzy Tensile structures
              And the best for true geometry! A circle is a real circle!
              Excellent for true boolean etc...

              Try it! The new version is just realised! (previous week) πŸ˜„

              There is an export SKP but if you have more than one object
              prefer the 3DS export!!! πŸ€“
              Import the 3DS format inside Sketchup
              Explode it one time and you will have all your objects as Components
              with definition automatically renamed as obj1, obj2,...

              3ds_from_moi_1.jpg

              Ps There is not yet Instance of Objects!
              There is not inside Photorealistic render!
              It's just a Modeling prog with some lights, crazzy PDF export for illustration!
              Try it, you will not be disapointed!
              Have cool discovery! πŸ˜„

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • erkanE Offline
                erkan
                last edited by

                I just want to add a feature of Artisan which is pretty hidden in plain sight.

                @pilou said:

                With Artisan you must think at all the primary boxes form then subdivide them!

                Actually you don't have to if you are going down the route where you start with a group.

                @pilou said:

                If you fail the first boxes step that is wrong form at the end!
                Very difficult to make the good placement of the first level simplified mesh!

                If you are using the Proxy method you can always go back and forth.

                artisan.JPG

                [anchor= goto=http://artisan4sketchup.com/downloads/docs/Artisan_User_Guide-1.2.pdf:3dhvh3q6]You can read from the User Manual[/anchor:3dhvh3q6]

                With this method you would always keep a copy of the proxy object and have it control the resulting mesh.

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