Robot fun
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The point of this model for me, is to play with polygons of odd shapes and at odd angles. I now realize this is the key to using Artisan later.
Plus I've not made a "just for the hell of it" model in a long time.

(that and I just bought a new mouse. the old one was getting jittery and jumping around too much)


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More tweaking, nipping and tucking. Still need forearms, hands and feet and will eventually rework the head, then add greeble of some kind.




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Forearms.

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Reworked calves and knees and minor rescaling of arms.
Still using the same basic technique as the tutorial for the shapes.

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Epic, just epic!

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@anton_s said:
Epic, just epic!

Thanks! Really just goofing around.

Like I said, I'm always trying to learn new techniques and I'm usually pretty serious in the process, but this one I'm just playing with.
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Updated hips.

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Better hip shots. (BA DUMP BA)




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Meh. I don't like the pelvis/hip structure. I'll post an update this weekend.
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This is closer to what I want.


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Updates


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Playing around with head ideas.

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Back to a more mechanical head.

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Looks awesome. Would be nice if it was created in real world with servos and other electrical components. I think it would perform well, in terms of running and acrobatic stuff.
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@anton_s said:
Looks awesome. Would be nice if it was created in real world with servos and other electrical components. I think it would perform well, in terms of running and acrobatic stuff.
Thanks Anton.
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Are you going to upload the model to 3d warehouse or here? I would like to enchant it with SketchyPhysics.

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@anton_s said:
Are you going to upload the model to 3d warehouse or here? I would like to enchant it with SketchyPhysics.

I will probably upload the model here.
I would love to see SketchyPhysics applied to this. I can't get SP to work for me.
All that's left on the model is to make the hands and do some decorative enhancements.
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Thanks
Speaking of SP, what version do you have? 3.2? If so, then upgrade to 3.4.
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