Explode and back, problem with intersecting faces
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When I import my model into sketchup, every individual piece is grouped, and I have to explode it to texture it (without it taking forever).
If I have say, a desk on the floor (as in the screenshot), when I export (to any format) sketchup will take the bottom of the desk, and the floor, and delete intersecting parts, causing the creation of extra triangles to fit around this - I've tried to depict this in the screenshot.
If I did not explode my model, left it as groups, or components or whatever it is, this problem does not occur and the model stays exactly as is (desireable for me).
Is there a way I can either stop this behaviour, or automatically make every single bit a seperate group/component? (without doing it manually per quad)
Screenshot: http://i.imgur.com/OqnYBo2.png The red arrow points towards some of the new triangles that were created to intersect the bottom of the desk and the floor after exporting. (Surfaces are subdivided for vertex lighting purposes)
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If this is just for texturing, Try ThruPaint to paint in closed components. If you have a floor like that, I'd definitely keep the floor itself in a component to avoid trouble.
Every entity is a component? What app causes that? You could select all the parts for a desk, for example, explode and regroup immediately.
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ThruPaint sounds perfect, going to try it now, thanks for the pbacot.
I make some of my models in GtkRadiant (used for q3, similar to hammer for hl1/source), and export as OBJ.
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