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  • O Offline
    Oxer
    last edited by 16 Jun 2014, 14:07

    Like Thea is a physical based engine, the camera settings are identical to the real camera and this is very important in the final result of the render, so to compare the different render applications, you should use the same settings in all, not only the same ISO.

    Same ISO & f-number, different shutter

    "The result is the end what is important is the process" by Oxer
    [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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    • A Offline
      AdamB
      last edited by 16 Jun 2014, 14:29

      @pixero said:

      Thanks for bringing this up Adam. Very interesting.
      Does anyone know any good referens values for different lights?

      IES files are definitive because they are real measurements produced in a lab.
      The reason for choosing 1256.64 Lumen is this results in precisely 100 lx at 1m away - not my opinion or preference, its just how Physics works. 😄

      @oxer said:

      Like Thea is a physical based engine, the camera settings are identical to the real camera and this is very important in the final result of the render, so to compare the different render applications, you should use the same settings in all, not only the same ISO.

      Surely a 75 Watt bulb in a small box photographed with a real camera loaded with ISO 100 is going to be brightly lit.
      So if Thea is a physically-based engine then this is what we should see. Whereas this test appears to give a very dark box which does not match "physically-based cameras" in any way.

      As I commented, I may well have overlooked something here. But surely "physically-based" rendering engines should give results that are a bit like a physically-based world? 😕

      Adam

      Developer of LightUp Click for website

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      • P Offline
        patricks
        last edited by 16 Jun 2014, 14:46

        Hi Adam

        ISO value alone say nothing. you need to know which f number and shutter speed was used.
        here somebody took a photo with 75 watt bulb, look at his exposure settings and try again ... you will see that Thea lightens the 2 meter box 😉
        http://www.cryptogon.com/?p=2747

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        • A Offline
          AdamB
          last edited by 16 Jun 2014, 15:59

          Yes, I understand film speed is just one element. However with ISO 100 and some 'regular/default' camera settings of say, f8, 1/16s, I'd expect to see something..
          I get if you keep the shutter open for a second, you're going to get a bright result. 😄

          I think your link is broken..

          Developer of LightUp Click for website

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          • O Offline
            Oxer
            last edited by 16 Jun 2014, 16:10

            Giannis (Development Core Thea) wrote in Thea Forum this:

            @unknownuser said:

            I am writing here the requirements for a correct testing and comparison:

            1. Scene scale and geometry must be the same. Light model the same (point light always).

            2. Material reflectivity and model must be identical. Selected material model should be Diffuse (everything else varies from renderer to renderer), RGB color set to white (to avoid reverse gamma correction; even better use spectral color for reflectivity).

            3. Display settings that matter. Assuming no CRF with brightness=1, gamma=2.2, the following settings must be the same:

            • ISO
            • Shutter Speed (found in Thea display panel)
            • f-Number (found in Thea display panel)

            "The result is the end what is important is the process" by Oxer
            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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            • A Offline
              AdamB
              last edited by 16 Jun 2014, 17:02

              @oxer said:

              Giannis (Development Core Thea) wrote in Thea Forum this:

              @unknownuser said:

              I am writing here the requirements for a correct testing and comparison:

              1. Scene scale and geometry must be the same. Light model the same (point light always).

              2. Material reflectivity and model must be identical. Selected material model should be Diffuse (everything else varies from renderer to renderer), RGB color set to white (to avoid reverse gamma correction; even better use spectral color for reflectivity).

              3. Display settings that matter. Assuming no CRF with brightness=1, gamma=2.2, the following settings must be the same:

              • ISO
              • Shutter Speed (found in Thea display panel)
              • f-Number (found in Thea display panel)

              Sounds good. This is the model I'm using:
              TEST_Lumen13.skp

              A simple empirical test would be to stick a bulb in a 2m box and take a real photo (with known film, f-stop and shutter speed) and compare to the emulation.

              Developer of LightUp Click for website

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              • F Offline
                Frederik
                last edited by 16 Jun 2014, 18:35

                I do believe that you're comparing apples to tomatoes here, AdamB... 😐
                You say that the ISO should be 100 and that's about the only information you've provided...
                I've yet to see what the f-number and shutter speed is in LightUp, Maxwell and Vray...
                These are very important factors when speaking about physically correct render engines...

                Without such information I can't use your scene for anything...
                Besides... I'll claim that I do have the skills to make a 2x2x2 meter box in SU and place a light source in the center of the room... 😉

                And a side note...
                Why is the light "bulb" in the Maxwell render a big ball...?
                If I make a similar ball shape in Thea and apply a emitter material to it using the light values you've informed, then I can get very bright lit rooms in both Thea as well as in Vray... Hence I believe that your comparison fails...

                I have great respect for what you've done with LightUp over the past few years, but I'm scratching my head to figure why you've posted this thread now... 😕
                LightUp is great to use in some cases...
                In other cases you'll need a different tool from the tool box (i.e. Thea Render or Vray), which is superior to what LightUp is capable of...
                (No offense intended... I'm not being disrespectful here - just honest... As I said, LightUp has some strength in some cases, but weaknesses in others...)

                You admit that your knowledge about Thea and Vray are limited, yet you're posting this comparison...
                Sorry to be so frank here, but I find that a little suspicious - and disrespectful...
                What's the point...?

                Cheers
                Kim Frederik

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                • A Offline
                  AdamB
                  last edited by 16 Jun 2014, 19:41

                  Hi Frederik (and anyone else), please don't take this thread the wrong way. This is not about showing LightUp to be great / scoring points or whatever. I hope we can have adult technical discussion here.

                  I was just surprised - as I'm sure others would be - as to why when entering what I thought were reasonable values for f-stop and shutter speed - as in the kind I would use with a real camera - I get such a dark image.

                  And yes, I realized the Maxwell sphere was making the surface a little (but only a little) closer to the box surfaces.

                  I'm looking to be educated here. I haven't built a real 2m box and placed a 75 Watt bulb in there - but finger-in-the-air, I would expect it to be quite bright in there.. No? So I was expecting the renderers with physical camera controls to give a result of a brightly lit box.

                  I see I am mistaken because they're very dark. But why? Can you explain?

                  Adam

                  Developer of LightUp Click for website

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                  • andybotA Offline
                    andybot
                    last edited by 16 Jun 2014, 20:23

                    what are your camera settings for vray? The default setting in vray is for a sunlit exterior scene. A light bulb in a box is very dim compared to sunlight, and the camera exposure will reflect that.

                    http://charlottesvillearchitecturalrendering.com/

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                    • A Offline
                      AdamB
                      last edited by 16 Jun 2014, 22:28

                      @andybot said:

                      what are your camera settings for vray? The default setting in vray is for a sunlit exterior scene. A light bulb in a box is very dim compared to sunlight, and the camera exposure will reflect that.

                      Yes, making the shutter speed 1/4th second brightens it up a lot (and for Thea too), so it looks like thats the problem: the ISO and/or shutter speed multipliers need to be larger.

                      I guess I'm surprised it would take a quarter second exposure to capture a light bulb.. live and learn.

                      SketchUpScreenSnapz012.png

                      Developer of LightUp Click for website

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                      • andybotA Offline
                        andybot
                        last edited by 16 Jun 2014, 23:14

                        Glad you figured it out! 😄
                        I'm sure you realize there's the third variable - aperture. You're probably at f8, change to smthing like 3, and at iso 400, that shutter speed could probably be 1/60. However, aperture only matters when using DOF, and shutter speed matters for motion blur, otherwise, pick any combination, and you'll get the same EV. That's one thing that's really slick with Maxwell - they have the EV slider which takes the guesswork out of these photographic concepts.

                        http://charlottesvillearchitecturalrendering.com/

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                        • F Offline
                          Frederik
                          last edited by 17 Jun 2014, 05:29

                          @adamb said:

                          I guess I'm surprised it would take a quarter second exposure to capture a light bulb.. live and learn.

                          Serious... Are you really surprised...??? 😲

                          I recall - in particular from back when we had real film in cameras - that to take a picture inside at night, would require a flash light where the shutter speed needed to be set at 0.3 sec...
                          If you didn't have a flash light (or didn't want it because of the artificial light appearance), you could:
                          A.) Use a film with high ISO (I recall up to ISO 2000), but then the penalty would be that the image produced would be very grainy...
                          (The higher ISO, the more grainy-ness)

                          B.) Increase the exposure time... (Resulting in funny looking images, because motions would be evident)

                          C.) A combination of A and B

                          D.) Wait until it became daylight...

                          Please read the article Patrick posted yesterday...
                          I know the link seemed broken yesterday, but it works today and contain some wise words about photography, exposure time (shutter speed) etc... 😉

                          Cheers
                          Kim Frederik

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                          • A Offline
                            AcesHigh
                            last edited by 5 Aug 2014, 21:12

                            Really, the thread creator should have researched a little before making such uninformed comments. Did he even try to take a photo at a totally closed room at night, a single 75 watts lightbulb, ISO 100, shutter speed at 1/60 and F8?

                            Really, he should have before "guessing" that it should be bright.
                            "Surely a 75 Watt bulb in a small box photographed with a real camera loaded with ISO 100 is going to be brightly lit."

                            No, it won´t.

                            Just made tests with my camera. A bedroom in my apartment with 2.8 x 3.3 meters. Two 75 watts lightbulbs. Room totally closed.

                            At the settings above, that the thread creator "thought" it should be bright, and therefore VRAY and Thea sucked... well, checkout below.

                            F8, ISO 100
                            shutter at 1/60

                            http://i.imgur.com/iCiLfli.jpg

                            shutter at 1/30

                            http://i.imgur.com/IX887UZ.jpg

                            shutter at 1/4

                            http://i.imgur.com/qdSFp1O.jpg

                            F4, ISO 100
                            shutter at 1/60

                            http://i.imgur.com/LCp9Z5R.jpg

                            shutter at 1/30

                            http://i.imgur.com/eAAEIrv.jpg

                            shutter at 1/4

                            http://i.imgur.com/BWdOQ6f.jpg

                            camera used: Canon SX130

                            ps: sorry for the hanging lamps. That´s the bottom of the ceiling fan. It happens the ceiling fan malfunctioned, so I opened it to see if there was any burned equipment, and somehow I lost the screws 😆

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                            • A Offline
                              AdamB
                              last edited by 8 Aug 2014, 05:55

                              Nobody said anything sucked. It simply a question on a forum.

                              re: your bedroom experiment. Remember its a 1/r^2 falloff so 3m from a source will be 1/9th the power.

                              Developer of LightUp Click for website

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                              • A Offline
                                AcesHigh
                                last edited by 8 Aug 2014, 19:59

                                The source is in the middle of the bedroom. Thus it´s 1,5 meters from the source. So it won´t be 1/9th of the power. Furthermore, there are two 75w lamps, so double the power. Furthermore, the lightball you used to illuminate your scene was larger than my lamps, and closer to the walls. Stop fighting with reality. People asked you again and again to give your shutter and aperture settings and you did not. You would answer just saying you expected any place being lit with a 75w lamp and by using ISO 100 to be brightly lit. I proved that was not true and you still won´t accept?

                                The truth: Thea and Maxwell are physically correct in your experiments above.

                                Here, a test a model of my room... same space... same settings as the first photo

                                http://i.imgur.com/q641zwb.jpg

                                http://i.imgur.com/iCiLfli.jpg

                                you accused Thea and Maxwell of illuminating too little compared with real life. In my test, it shows they actually illuminated too much.

                                Of course, a REAL REAL test would depend on several other things, like really MODELLING the lamps and getting the real values of emmitance per watt, etc, etc, from the lamp manufacturer. It´s a compact fluorescent lamp, 15W, but the manufacturers and salesman say they are illuminate the same as a 75W incandescent lightbulb.

                                Having watts alone is not enough, we need watts AND efficacy, and probably also temperature color in kelvin.

                                but one thing is certain from the tests... even not modelling the real lamps, Thea and Maxwell results are much closer to real life results.

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                                • A Offline
                                  AdamB
                                  last edited by 9 Aug 2014, 10:17

                                  Not sure if you're just trolling.. however, nobody is "accusing" anyone of anything. I was simply surprised to get the results I got.

                                  As to aperture and film speed, these are simply emulated controls to make a raytracer feel familiar to those with knowledge of photography.

                                  LightUp doesn't aspire or wish to be an emulation of a physical camera. It provides a simple to use, fast lighting solution that allows users to navigate their models in realtime with reflections. The reason companies such as Pixar use LightUp is not to replace their Renderman rendering engines. Its because they can quickly play with lighting ideas and share those results with the teams. Ditto many others.

                                  The reason many architects, set design and conference designers use LightUp, is because they can quickly get a good result to share with clients and move around at 30Hz to explore the space.

                                  I'm very glad you are happy with still images from Thea and Maxwell. Carry on.

                                  Adam

                                  Developer of LightUp Click for website

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                                  • olisheaO Offline
                                    olishea
                                    last edited by 9 Aug 2014, 11:26

                                    Adam you are coming across a real pleb.

                                    oli

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                                    • F Offline
                                      Frederik
                                      last edited by 9 Aug 2014, 11:37

                                      @olishea said:

                                      Adam you are coming across a real pleb.

                                      Hear, hear... 👎

                                      Cheers
                                      Kim Frederik

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                                      • A Offline
                                        AdamB
                                        last edited by 9 Aug 2014, 13:05

                                        Sorry, why am I a Plebian for asking a question? And what the heck has being a common man got to do with it!

                                        I simply asked a question on a forum. I understand you think it was some kind of cunning attack - but it really wasn't - just my not understanding the settings of other rendering software.

                                        If it really is the case, you cannot ask question on this forum without getting an earful of vitriol, then what is the point of the forum?

                                        Developer of LightUp Click for website

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                                        • sfto1S Offline
                                          sfto1
                                          last edited by 9 Aug 2014, 14:22

                                          @adamb said:

                                          Sorry, why am I a Plebian for asking a question? And what the heck has being a common man got to do with it!

                                          I simply asked a question on a forum. I understand you think it was some kind of cunning attack - but it really wasn't - just my not understanding the settings of other rendering software.

                                          If it really is the case, you cannot ask question on this forum without getting an earful of vitriol, then what is the point of the forum?

                                          Adam,

                                          Asking a question is never a problem really, although, with as many users on the forum as there are, an occasional grump can pop up. However, being impartial, as I have no experience with any of these renderers, you have seemed unwilling to receive the answers provided. It seems that you are resistant to "seeing" that ISO, aperture, and f stop settings are all integral in capturing the light in any given scene.

                                          The example that AcesHigh provided was a thoughtful and reasonable demonstration of the answers provided to your query. I'll bet that his natural eye perceived the lighting in the room exactly the same, but his camera captured the scene differently (based on different settings) Consider that no matter how well lit a room or box is, a blind person will never see the scene. In other words, the physics of the light source is independent of the instrument capturing the light.

                                          Now please take to heart this is not an attack on you or your question, but it does come off as disingenuous when as a lighting program developer you will not accept basic photographic principles being an integral part of another developers lighting program. These principles are used to emulate the way cameras actually work in some of the rendering packages you have studied. It neither makes them inherently inferior or superior to LightUp. Simply put, LightUp uses a different instrument/method to capture the light in a scene. This IMHO really is a matter of apples and tomatoes as Frederick posted somewhere above.

                                          When you asked what settings you might have missed when you got your results, you got answers.

                                          Lastly, condescension and name calling are out of bounds

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