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    Fishing net modeling

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    • olisheaO Offline
      olishea
      last edited by

      I know my example is too uniform, but this is how I'd personally go about it. You can change the distances between the nets too, make them bigger, smaller etc.

      Now you just need to reduce the amount of poles where the nets meet.

      The bottom variation ,I just used artisan sculpt tool; however it creates many triangles.

      And thanks willipop! πŸ‘


      fishnet1.png

      oli

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      • W Offline
        willipop
        last edited by

        It's what I tried previously πŸ˜„ Also I used the artisan's selection tool to select the faces with less vertex and I applied the subdivide tool too add some more vertex.

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        • olisheaO Offline
          olishea
          last edited by

          Here is another. Possibilities are endless really. I intersected the large cones too much though, they don't need to be made up into quads like that, I just wasn't thinking and it causes a more square-like shape than the smaller cones. All rectifiable though.

          I didn't attempt to convert the second mesh (with 2 artisan iterations) to tubes because my xbox isn't going to play itself tonight! πŸ˜†


          fishnet.png


          fishnet2.png

          oli

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          • olisheaO Offline
            olishea
            last edited by

            This is what I meant about the larger cones....the mesh on the right performs better than the mesh on the left which had unnecessary vertices. The larger cones are now rounded as opposed to slightly squared.


            fishnet4.png

            oli

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            • W Offline
              willipop
              last edited by

              Very cool πŸ˜„

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              • olisheaO Offline
                olishea
                last edited by

                ....and if you want to use less poly than tubes; try using Multi Face Offset plugin to the mesh and then TIG's JointPushPull to the new offset faces.

                I suggest using softened edges to this quad-sectioned profile to give the illusion of rounded thread. If the thread is very small it won't even be noticeable that you are using a quad to make the profile.

                [EDIT] although it seems to cause some other unwanted faces here and there, may be best off sticking to tubes after all. 😳 πŸ˜†


                fishnet5.png

                oli

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                • pyrolunaP Offline
                  pyroluna
                  last edited by

                  Guys if you're making those tubes merely to create accurate shadows on the ground... you know you can switch on 'from edges' in the shadow window, right?

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                  • BoxB Offline
                    Box
                    last edited by

                    Don't know about the others but my tubes are for the look of the net, not to create the shadows.

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                    • olisheaO Offline
                      olishea
                      last edited by

                      @pyroluna said:

                      Guys if you're making those tubes merely to create accurate shadows on the ground... you know you can switch on 'from edges' in the shadow window, right?

                      haha I didn't even know you could do that! πŸ˜†

                      oli

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                      • BoxB Offline
                        Box
                        last edited by

                        One thing to note on that Oli is that the shadows produced by those edges won't show in all renders.

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                        • olisheaO Offline
                          olishea
                          last edited by

                          @box said:

                          One thing to note on that Oli is that the shadows produced by those edges won't show in all renders.

                          Oh I know, but sounds like the OP wants to keep things in sketchup anyway. Either way, I'd still use the tubes, they just look better.

                          Some render engines can render lines where and you can change their thickness, Twilight for one can do it. But they won't look tubular, just flat lines with no texture. And it still won't render the lines' shadows.

                          So yeah, model the tubes! πŸ˜†

                          I forgot to mention....if you delete the topmost face of the net proxies, it won't produce any triangles in the mesh. You see how my mesh has triangles towards the top of the cones? Shouldn't be like that; I just forgot to delete the top face (which is barely apparent because it's so small). Hope that makes sense, just trying to keep the mesh as tidy and as low poly as possible.

                          oli

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                          • W Offline
                            willipop
                            last edited by

                            I'm getting it ! πŸ˜„


                            1.jpg

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                            • olisheaO Offline
                              olishea
                              last edited by

                              Looking GREAT!!

                              Couple of tips....see attachment.

                              I know it doesn't matter so much for this project, as you only need the lines....but you see how your mesh is mixed up with front faces and reversed faces? If you right click any front face and click Orient Faces, it will make every face the same. You can do this while it's still in the proxy stage or even after you have subdivided, but I would recommend doing it at the proxy stage for speed. It's just good practice.

                              You see the cone on the bottom left of your image? How it has a strange base? This is because you have a face within the cone before you subdivided.

                              Look underneath your model and delete any internal faces within the cone. Also delete the topmost face of the cone if there is a face there; your nets may converge to a point though, I can't quite tell from the image. If they converge to a point then forget what I've said regarding this. πŸ˜†

                              There is also a very helpful plugin called RemoveInnerFaces.rb that I use ALL the time before a subdivision. It's always good practice to manually inspect your proxy before a subdivision though, as it's easy to miss a hidden face inside your geometry. πŸ˜‰

                              Great progression in your work! πŸ‘


                              1_tips.jpg

                              oli

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                              • W Offline
                                willipop
                                last edited by

                                Thx you Oli ! I did realize about the reverse faces... It's my first test ! I really like artisan it's soo fun to play with it πŸ˜„πŸ™‚

                                About the innerfaces... I hide the faces and then I select the edges and run lines to tube so I can delete the faces after.. Is it what you mean ?

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Seems Protrude can make easily this! πŸ˜‰

                                  Just draw the planar form ! πŸ’š

                                  http://sketchucation.com/forums/download/file.php?id=14939&t=1

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    @willipop said:

                                    About the innerfaces... I hide the faces and then I select the edges and run lines to tube so I can delete the faces after.. Is it what you mean ?

                                    No.

                                    You see the base of the cone? How it looks distorted, unlike the other cones? It's because there is a face inside the cone. It causes the subdivided mesh to act strange.

                                    See this as an example:


                                    Above The Mesh


                                    Under The Mesh

                                    oli

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                                    • W Offline
                                      willipop
                                      last edited by

                                      Got it πŸ˜„ I actually deleted these innerfaces πŸ˜‰

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                                      • W Offline
                                        willipop
                                        last edited by

                                        @ Pilou : What is this exactly ? πŸ˜„

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                                        • W Offline
                                          willipop
                                          last edited by

                                          Wow I will try it right away πŸ˜„ is it sk2014 friendly ? I like your afro btw πŸ˜‰ De quelle rΓ©gion es-tu ? πŸ˜„

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            One of the more funny plugin! 😎
                                            Select any face(s) of something and at each click you will obtain an automatic result of generations of new level of extrusions! β˜€
                                            A sort of "greeble"
                                            A must to try! πŸ˜„

                                            • Color by z and Random Painter by Chris Fullmer πŸ’š

                                            protrude.jpg
                                            protrude2.jpg
                                            protrude3.jpg

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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