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    SketchyPhysics working in SU 2013

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      willeykj
      last edited by

      I've been banging on the code recently and I have a partial fix for getting SP to work with SU 2013 (at least on the mac). Up until now running any simulation caused a hard bugsplat.

      I've notified Chris of my findings and hopefully he can take a look.

      I have a single edit to the Ruby code that I believe allows at least some models to run.

      Edit the SketchyPhysicsTool.rb file and comment out this line in the initialize section.
      comment out "NewtonServer.newtonCommand("set",key+" "+value.to_s)"

      This code allows for overrides to the scene globals - defaultobjectdensity, gravity, and worldsize

      Try it if you feel like it and let me know what you find.

      I'm also working on a fully compliant SU2013 installable version that uses the extension manager.
      More to come...

      Kevin

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      • X Offline
        xgamerx
        last edited by

        Is there any way for you to change or improve the plug-in? I'm new to sketchup and has no idea about ruby or any other scripts, hope you'll find the best way to continue the unfinished program?... πŸ˜„

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        • W Offline
          willeykj
          last edited by

          @xgamerx said:

          Is there any way for you to change or improve the plug-in? I'm new to sketchup and has no idea about ruby or any other scripts, hope you'll find the best way to continue the unfinished program?... πŸ˜„

          I did the Macintosh port of Chris's SketchyPhysics plug-in. I have all of the source code for the entire project. My goal for now is to make the plugin function with SU 2013 and with OSX 10.9.

          While I'm in the code, I'm looking for opportunities to clean up the C code that is used for the bridge between the Newton Physics engine and SU's ruby. Maybe this will help stability.

          I'm also interested to see if I can get a clean build using the Newton2 engine which has been out for some time.

          I'll post more as it comes.

          As it is, I have a build of SP3.2 that works under SU 2013 on Newton 1. I'm packaging it up as a ruby plug-in that can be installed with the SU2013 plug-in manager. I can probably use some Beta Testers for this real soon.

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          • F Offline
            faust07
            last edited by

            Oh, that sounds good! I'm glad to hear that SketchyPhysics will not die. Perhaps the bann is then taken away from this brilliant Plugin sometime ... πŸ‘

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            • X Offline
              xgamerx
              last edited by

              That sounds good, I cant wait any longer. By the way thank you for giving us hope and sorry for a late response I've been in school for the pass days.

              Keep Believing! πŸ˜‰

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              • M Offline
                mptak
                last edited by

                I hate to state the obvious here but will these improvements also allow Sketchy Physics to work in Sketchup2014? Either way this is very exciting for we Sketchy Physics die hards.

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                • X Offline
                  xgamerx
                  last edited by

                  Good day sir, I've been checking up for the latest update hoping to use it. I was just wondering, do you have the SketchyPhysics 3.2 for windows? Because when I tried to install it it says that I was installing 3.1 some says that it was just some typo error, not really sure. Thanks in advance! πŸ’š

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                  • M Offline
                    mptak
                    last edited by

                    They are correct it is just a typo.

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                    • X Offline
                      xgamerx
                      last edited by

                      I wish that there would be more physics added, like some waves, rope properties, explosion and even growing and shrinking(that seems too much πŸ˜„ ) will that's what I hope.

                      By the way thanks for confirming that it was just some typo.

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                      • T Offline
                        Tyson
                        last edited by

                        Just chiming in to say I'm thrilled to hear there is work being done on this plugin, many, many thanks!!

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                        • B Offline
                          bouleaux
                          last edited by

                          Thanks of a lot for your efforts !
                          I can't wait to be able to use this wonderful plugin again sometime soon
                          (unfortunately I can't be of any help, not knowing anything about programming... sorry)

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                          • J Offline
                            Jim
                            last edited by

                            @bouleaux said:

                            Thanks of a lot for your efforts !
                            I can't wait to be able to use this wonderful plugin again sometime soon
                            (unfortunately I can't be of any help, not knowing anything about programming... sorry)

                            No one can help if the source is not made available. Why not make it public?

                            Hi

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                            • X Offline
                              xgamerx
                              last edited by

                              yeah I agree but the author might be uncomfortable showing the source code. You can't just go banging down and go messing with the code.

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                              • W Offline
                                willeykj
                                last edited by

                                I'm not really the owner of the source code. Chris Phillips is.

                                But I can share the news that we plan on making the source code fully available to the community through GitHub soon. We just have to get it cleaned up and "compilable" so others can use it.

                                More soon...

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                                • J Offline
                                  Jim
                                  last edited by

                                  @willeykj said:

                                  I'm not really the owner of the source code. Chris Phillips is.

                                  But I can share the news that we plan on making the source code fully available to the community through GitHub soon. We just have to get it cleaned up and "compilable" so others can use it.

                                  More soon...

                                  That's great news!

                                  Hi

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                                  • ashscottA Offline
                                    ashscott
                                    last edited by

                                    That is fantastic news!

                                    Just some stuff I do with Sketchup.

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                                    • F Offline
                                      faust07
                                      last edited by

                                      Sounds good! It's always funny to play with SketchyPhysics. What happened to Chris Phillips?

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                                      • T Offline
                                        txcrittr
                                        last edited by

                                        When I try to open SP in SU 2014, I get the following error message. Any direction on what it might take to fix this? Windows 7 OS. Thanks!

                                        I did comment out the "newtonCommand" line referenced, if that makes any difference.

                                        Error Loading File sketchyphysics.rb
                                        Error: #<LoadError: 126: The specified module could not be found. - C:/Users/txcrittr/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/plugins/SketchyPhysics3/dl.so>
                                        C:/Program Files (x86)/SketchUp/SketchUp 2014/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require' C:/Program Files (x86)/SketchUp/SketchUp 2014/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require'
                                        C:/Program Files (x86)/SketchUp/SketchUp 2014/Tools/RubyStdLib/dl.rb:1:in <top (required)>' C:/Program Files (x86)/SketchUp/SketchUp 2014/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require'
                                        C:/Program Files (x86)/SketchUp/SketchUp 2014/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require' C:/Users/Vicki/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SketchyPhysics3/newton.rb:5:in <top (required)>'
                                        C:/Users/Vicki/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/sketchyphysics.rb:26:in load' C:/Users/Vicki/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/sketchyphysics.rb:26:in LoadSketchyPhysics3'
                                        C:/Users/Vicki/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/sketchyphysics.rb:61:in doLoad' C:/Users/Vicki/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/sketchyphysics.rb:137:in <top (required)>'

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                                        • C Offline
                                          ciscan81
                                          last edited by

                                          Hi

                                          I'm in the process of doing some internal combustion engine design in SU 2013 on Mac OSX 10.8.5....

                                          So far I'm just using Dynamic Components to animate the moving parts using formulae...it works well, but takes a fair bit of trig to make it work, which can be time consuming and brain-straining...

                                          I stumbled across SketchyPhysics on YouTube, which lead me to this thread...

                                          It seems to me that SP is just what I need to help me quickly animate my moving parts...

                                          williekj: how is the fix for Mac coming along?

                                          Where can I find the beta you mentioned above? I'm keen to give it a try...

                                          Thanks.

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                                          • V Offline
                                            VimanaTech
                                            last edited by

                                            so... no plugin yet?

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