Reducing Polygons for modeling for Trainz Simulator
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Blender is the prefered model program of choice for those doing content creation for the train simulation program called Trainz. Mainly because it has a lower poly count on the models and won't affect the function of the game program. Only problem is that Blender, as a program....and I will put this as kindly as I can. It's crap!
I love modeling in SketchUp, and would like to continue developing my skills in this program. I have used the one poly reducing plugin I found, but it doesn't seem to do the trick.
Does anyone have a better solution for reducing the poly count in SketchUp models, without trading off to much detail?
Appreciate any help folks. Thanks. Oh....I hope I didn't offend any Blender users, but it is what it is.
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