Sketchup to 3ds Max - First Attempt
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@wolfy said:
I agree, having a tutorial on how to bring SU into MAX to get this quality would be extremely beneficial! I've tried importing into MAX 2011 here at work using MAX's SU import option, but my humble attempt at V-ray for MAX renders are pathetic to put it politely. Lighting and texturing are frustrating. My Vray for SU renders on the other hand look quite good, since I've been using both for a couple years, but I'm looking for MAX quality these days. Any help out there?
Hi Solo/Wolfy
youre right, you can import SU models directly into MAX. It even imports the camera's if you wish, although i like to add my own. The process of importing and setting up your scene is daunting to begin with, but you must be patient and stick to it! Ive spent countless hours viewing tutorials all over the net, and there are thousands of them! Be sure that you know the basics of 3DS MAX and how to navigate, otherwise youll get even more frustrated! Take the time to get familiar with it and do some basic poly modelling and apply some basic materials!
From my experience, the KEY when importing models into 3DS is:
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- add vray sun/sky
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- add vray physical camera
****** in the viewport you want to render, ensure you switch to the vray physical camera view and do not leave it on perspective, this is a mistake many ppl do.
** use the eyedropper tool in the material editor to select the material youve mapped from SU and then apply your updated materials accordingly. Be sure you select the 'show material in viewport' option when applying materials otherwise you wont see it in the viewport.
** ENSURE ENSURE you set the gamme to 2.2 (linear workflow). There are tons of tutorials that show you how to do this!
- add vray physical camera
Thats pretty much it. I would love to do an in depth tutorial but im way too busy to do one in the near future, if i find the time on the weekend i may just do that...
I cant express how much time ive saved in rendering because of MAX. Its not because it renders quicker, but because of VRAY RT and the ability to view LIVE lighting in the viewport, you get a very good sense on how the scene is being illuminated...
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@krisidious said:
I believe autodesk licenses are non-transferable.
Yeah. One cannot help wonder why. Non-transferable licenses don't stop piracy.
@ scostumatu: fine looking image.
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Thanks for the info scostumato. I know it will take alot of practice and trial and error. I will apply the tips you've advised and dive on in.
Keep up the great images! -
Here is a good site to learn the basics:
http://www.maxbasics.com/modeling-tutorials
You can choose modeling or rendering for noobs.
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scostumatu that really is a nice render.
Autodesk have sent an email around today offering upto Β£900 off the software, so may be time to bag a bargain...
Always found Ramy's site http://3dsmaxrendering.blogspot.com/ to be a great source for when i transfer from sketchup to max.
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Must agree max 3d is brill i make loads of models in SU export in 3ds load into max 3d and even export back to su and use Kerky or thea.
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If I can muster up some new clients, that offer sounds great. I think the SU to Max (to Thea ) process could be a great work-flow!
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heres another couple of images i produced out of my latest project. No where near perfect (modelling is a little out) and the garage/porch column materials too reflective... but you get the general idea
let me know what you think
S
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@solo said:
I'm wondering if one can buy 3dsmax second hand, maybe an earlier version like 2009 or 2010 at a great price? Maybe ebay?
with the export dae files Blender makes nice grass for free do all your standard build in SKP. then export to blender for some nice animations and rendering
just a cheep option from MAX3d -
Where do you live? The European Union recently ruled that software is owned by the purchaser and can be resold.
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Just small color correction and a little bit contrast. Hope you do not mind.
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