CGRecord Crescent House Competition:
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This is my work for the CG Record competition.
http://www.cgrecord.net/2013/06/rendering-competition-no1.html
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Very nice Simon.
John -
Nice one!
I keep meaning to work on an entry, but I'm struggling to find a view or approach that others have not already used.
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Thanks for the comments guys, Hieru i'm not really a big fan of this building, but it does have some interesting details.
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Another view. Guys give me some critique don't be shy. I want to show this competition what sketchup/maxwell users can do !
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Those are both excellent, top notch renders. However, I think they are too perfect. Can't quite put my finger on it, though.
(still better than I can do, but I might try this competition anyway)
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@chedda said:
Guys give me some critique don't be shy.
If you want critique, then don't make it so perfect
That said, the exterior in the first image is a little confusing.
A bright white/blue sky; and is it a big, blue cloud? Not sure what I'm looking at basically. -
Thanks for the comments guys. I created the hdri from this image i found taken near the location. It was the starting point for my fog i added in a z depth layer.
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Ahh, it all makes sense now
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Hi Simon! it is looking great, but I agree with Bryan K probably it is too perfect and clean, what about adding some dirt? do you have a link to your entry WIP?
best
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The entries are organized in the CG record facebook page look for my album. Dirt is a new thing for me can it be done globally ? I think not hmmm
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@chedda said:
The entries are organized in the CG record facebook page look for my album. Dirt is a new thing for me can it be done globally ? I think not hmmm
For me, it's not about dirt, but something about the light. Maybe the interior shadows should be a little darker?
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I used to add an Ambient Occlusion pass when used Vray, I dont know if it is possible to do an AAOO pass with Maxwell...
Using Maxwell, I added some dirt or imperfections with a texture, probably you could add a dirt texture in a layer apart, that way you can control the amount of dirt you want on a material...
globally, an idea is to override materials with a white clay, add a dirt texture to the clay material and render, then add this AAOO pass to your render in PS... -
How, exactly, do you download the model?
The link takes me the competition announcement page, but then another link requires me to go to Facebook and seems to dead end there.
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The model link is further down the page on the link i posted.
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Thanks!
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