Photomatch camera export to 3ds max not quite right
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Hi all,
I've have an on going problem when exporting a photomatch scene into 3DS Max. I alway model in Sketchup and then make additions & render in max. However, the photomatch cameras always come through 'slightly' out. It's not a huge amount, but enough to make the model not line up with the photo accurately.
I remember reading on here to switch back to parallel projection and back to perspective then set up a new scene tab, but this doesn't seem to work. I've tried export the camera as a 3DS export, but the problem still exists.
Has anyone else experienced this or know of any ways to solve it? Is there a way of getting all the data about the camera from sketchup and setting a new one up in 3DS Max?
Any help with this would be much appreciated.
Cheers
Andy
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Hi Andy, do you have a sample model I could try this with for testing? And any step by step instructions to your workflow would be appreciated so I could make sure to try it the same way as you. Thanks,
Chris
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It's basically an issue of converting a SU camera to a physical camera. There's a conversion that 3ds Max isn't very good at. What I do sometimes is export the scene to Maxwell Render and check the camera properties, then convert those to my 3ds Max scene. You can use the Maxwell Render demo to do this.
-Brodie
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Thanks for the replies.
I worked out what the issue was in the end. The camera was coming through in the right position and focal length. However, when I changed the size of the render window to match the photograph the focal length of the camera changed. So after fixing the size of the render I went back and changed the focal length back to the original value and it worked perfectly.
Thanks again for your replies.
Andy
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