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    Maxwell+sketchup transparent water/glass materials

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    • L Offline
      leocaca
      last edited by

      hello,
      I'm trying maxwell render for sketchup, and so far, everything is fine, but i can't figure out how to make a satisfying water.
      I've imported some water materials i found on http://www.maxwellrender.com, I applied the texture in sketchup, rescaled it, and fired maxwell. This first try gave me a nice water-ish texture, good reflections but no transparency.

      http://s20.postimg.org/pgtp4nb8t/belle3eau3.png

      Then I changed the materials to the embedded mode, and this time, i had the transparency, but no more reflections, just a flat texture.

      http://s20.postimg.org/7gp3e08fh/belle3eau.png

      and the last thing i tried was changing the type of the material in the embeded mode to "liquid" (wich doesn't look like a liquid, in the end)

      http://s20.postimg.org/v69xoyhf1/belle3eau4.png

      and "ags":

      http://s20.postimg.org/8yajpkd65/belle3eau50.png

      so here, there's transparency and reflection, but the water looks flat, without waves, basically, like glass.

      My question is: how can i make water that would look like a mix between the first and the last picture?
      the fist got waves and the waters looks like it has a mass, and the last one is transparent and is reflective.

      thanks for you help and advices!

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      • N Offline
        numerobis
        last edited by

        Maybe you should start learning something about materials and their components first... this applys to any renderer not only maxwell.
        Maxwell for Sketchup is a bit limited when it comes to more complex materials (compared to the Render Suite), but starting with an AGS or glass material and adding a bump or normal map should be possible...

        http://support.nextlimit.com/display/maxwelldocs/SketchUp
        http://support.nextlimit.com/display/maxwelldocs/Maxwell+Materials

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