How to create a solid from curved surfaces
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You are making is way too small - the walls are only a few cm apart !
Sketchup can't cope with tiny geometry.
It should be ~20x bigger, at least...
If you run thomthom's SolidInspector of it there are many errors.
Tiny holes, small gaps, loose-flaps, internal-partition-faces, double-faces etc...
A 'solid' can only contain faces and edges.
Every edge must have two faces, no fewer and no more.
Automatic solid-fixing tools must be given a chance - a myriad of issues lead down so many different possible paths that finding a good outcome is unlikely... -
Ok so, what do you suggest?
Should I recreate the curved surfaces making them 50x bigger, than import on sketchup, run an automatic solid-fixing plugin and scale down?I did those surfaces on bonzai3d and than imported on sketchup because I wasn't able to create the surface from the edges on sketchup. On bonzai3d I simply selected the edges of the area and the surface was created, even if there where curves as edges, is there a plugin that does that directly on sketchup? SO I don't have to import and the mesh won't have errors.
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I re-did the whole wall from the start, this time I used the extrudetool plugin instead of bonzai so I didn't need to import/export. Also I scaled the curves 50x up before doing the surfaces.
If I use a section and use add section-cutface 2 parts of wall are solid while the first one is not, I tried a solid solver plugin but didn't work, do you have any suggestion?
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Thomthoms Solid Inspector show the problems:
- Inner face
- Groups inside the group
- Volume not closed at bottom
(- different face orientations)

I've attached a solid version...
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Thank you very much! May I ask how you made it solid? With a plugin?
Thanks! -
Because the main Wall-group contained several nested groups they all needed exploding so it has a chance of becoming a solid group - remember "faces and edges" only and every edge needs exactly two faces!
Then using thomthom's Solid Inspector tool it will show the problems - mainly red for holes/flaps around the base level, few orange highlights, but these evaporate when the flaps/holes are resolved.
Erasing most of those flap edges manually, or Moving vertices to heal holes... and then using some erase-faceless-edge tools and so on... will quickly reduce the issues until it reports as a 'solid' in Entity Info...
Finally Orient the faces so the blue-gray backs are all inside... -
I would not even be able to write it better

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Thank you all, I followed the instructions and was able to make it solid!
Sorry for all these stupid questions but I started using sketchup last week.
I've the last question, how can I hide all the geometry lines on the surfaces of these solid? -
Select all geometries, right click, soften/smooth edges.
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thank you!
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