Coplanar Faces Issue
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I have an issue with a model I'm doing, when I go to texture areas the texture from underneath shows through partly and messes up the model. From what I can work out the faces are not coplanar for some reason. One part of the face appears to be at -0.00m and the other is at 0.00m. Is that sufficient to cause this or not?
I need to merge / flatten / join these two very very close planes. Its very annoying!
I have attached the file
All suggestions welcome
Kind regards
stan
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Just cut these faces out of the main shape. select all the faces and edges there, including the main underlying surface and "intersect with model". Most will then cut-in and you can assign the material you want to the faces. Looks like one is problematic. Remove the extra edges in that one. Then pick it up on blue axis and holding the shift key put it right down on the main surface. It should cut in then, removing the extra face.
Turn on view / edge style / profiles and that will show you edges that are not coplanar--they'll be heavier looking.
Otherwise, this is what SU will do with texture on faces that are right on top of each other.
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thanks for your reply - in the end I ran stray lines ruby and found 25 fiddly bits
once I had done that it all came together nicely
thanks!
stan
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