Modern house
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Hello.
This house is a part of project i am currently working on and i would like to ask any advice about how to achieve more photorealistic look of render, be it by means of modeling, texture, lightning or post processing. Any ideas or advices are welcome. Also i have this problem : model is bit on a heavy side ( currently 113 mb ) so when i start bigger quality render RAM goes way up to 3.6 gb ( it appears to be top limit that SU can use )and crashes SU. I am constantly purging and cleaning and i take care to avoid large textures in materials, almost all are 512x512. About house, it is model made from architectural design, so i cant change architecture, lightning types and placement are also fixed and view is wish of a client. Please ignore wall lights that are leaking , fixing it right now . Grass areas i prefer to leave without texture and add photo in PS.
This is raw render :
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Looking good so far.
As to file size, are you using components? Also, are you using any complicated models where something simple would do? For instance, what looks to be a winged sculpture below the three red art panels in the living room could be achieved with three simple pieces of geometry painted a simple color, as opposed to a detailed component, since the detailing is lost from this distance. Also, if you've modeled the entire house, use differrent layers and turn them off when contents not seen in a particular view.
The texture on the seesaw isn't realistic - the wood grain looks too large, and the grain on the long board should be running parallel with that board, not vertical. Unless the house is built on the very edge of a cliff, the lack of a background looks odd. It's obvious that the two poolside chairs in the foreground are the same component (shape of the cushion) - flip one, so it's not so obvious. There are more experienced people than me who can give more pointers, but they would probably want ot know which rendering program you are using.
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Hi Daniel. Thanks for pointing those mistakes, i corrected it as soon as i saw your post. About detailed components i need them because i have to render 6 different views and one of them is from the kitchen. There is another house behind this one but i turned of its layers and will render it separately, than add in PS as bottom layer.
Thanks for your advices. For rendering i am using V-ray 1.49.01. -
looking very good this far. too bad you are using a render engine inside of sketchup, maxwell studio for example wouldn't have any problems with this file size. i personally prefer 3d grass over photoshop grass, but i guess that can't be achieved inside sketchup and v-ray with the file size this big.
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hi neshxy!
I think the reason why your file is heavy is that it has a lot of geometry, specially all that vegetation, how many different plants and trees does your model has??? you should check out if vray for sketchup supports vrayproxies, at least that way you can store all your highpoly elements out of your SU file and use them only when rendering... with the use of proxies I would even dare to use geometry for the grass...as a suggestion to improve the image I would light up the scene with an HDRI
best
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i guess novena is right, i have used this maple tree from the warehouse too and it's really heavy geometry!
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may I ask how heavy is that tree file???
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Yeah, you guys are right, about half file size goes to vegetation ( That big tree is 2.5 Mb ), and I am hiding it for every different view along with all unnecessary geometry, i even render from 2 different models with same scenes because together they would be huge. Ill try look into vray proxies, anything that can ease handling of models is a great help .
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