[Plugin] projectEditor_dj v1.8.SU.2013-14
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sep 16 2012
update - plugins_dj v1.4 = projectEditor_dj v1.1
update - scaleGroupFloat_dj Ver 1.5 Big changes here
bbox to local axes readout
also method to aline to orgin axesupdate - moveSize2Target_dj Ver 1.1
update - another Sketchup v1.5.1
update - repeatUndoTool_dj v1.2.1
update - drawBoxPoint_dj.rb v 1.1
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"Bata" = "Beta"?
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Always room for improvements
Changes I would like to make:
Is there a way to turn off undos function in a ruby program?
A better inputbox with object and mouse usage to drawing model without closing inputbox?
Make scaling to a local axes?
Add rotation memory to target to move to a rotation?
Add more plugins.
Bata Bata work yes
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@dukejazz said:
Is there a way to turn off undos function in a ruby program?
No. You cannot turn off Undo. You can make them transparent - but it's not quite the same and it's very easy for things to go wrong.
Btw, you have a lot of global methods and variables. I recommend you wrap your plugins in a separate namespace - otherwise you have a potential for clashing with other plugins and each methods in the global namespace end up in every other object in Ruby.
Detailed explanation: http://www.thomthom.net/thoughts/2012/01/golden-rules-of-sketchup-plugin-development/ -
@dukejazz said:
A neat way maybe for me to output a save name.skp then import the name.skp file back after a count of undos for my program block of execution.
? What are you trying to do then?
You are aware you can group operation, right? With
model.start_operation
andmodel.commit_operation
.
https://developers.google.com/sketchup/docs/ourdoc/model#start_operation -
A neat way maybe for me to output a save name.skp then import the name.skp file back after a count of undos for my program block of execution.
May fast undos is stable as is but it uses the clipboard, I would not like to do this because good data maybe over ridden at some time.
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Thank you, for the lead I will try this.
Also all my @varaibles are @dj_name @dj_ you say may varible names maybe to small and use by someone else I thought @H or @@u were global varibles and my initial values @dj_ were not? I can't run my rubies meathods def by another ruby, without sending my own initial values with them. I can go down the heap but not out. I been working with ruby for 6 mo. no classes! so i dont know a whole lot so thank you for your helping head up.
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Dec 8, 2012
update to five of my plugins
- fix Clipboard undo's, is now a one step process
- fix My def are now wrap up as _scaleGroupFloat_dj
- fix var are now wrap up to djscaleGroupFloat_x[][]
- I recoded some of my varibies table to fix some of my rubies programs
========================================================================
Fix the undo's problems by pairing these statements
Sketchup.active_model.start_operation "dj_Group",true,true,true
copy_group = Sketchup.active_model.active_entities.add_group(@djScaleGroupFloat_sents)Sketchup.active_model.start_operation "dj_Group",true,true,true
copy_group.explodeThen at the end of the program
Sketchup.active_model.commit_operation
global namespace - Done
global methods - Done
next:
class
web ding dong -
@dukejazz said:
Also all my @varaibles are @dj_name @dj_ you say may varible names maybe to small and use by someone else I thought @H or @@u were global varibles and my initial values @dj_ were not?
Variables that start with
@
or@@
ar not global variables. And if they were, it would be good not to use them. Global variables start with a$
. There are two reasons why to avoid global variables:- to avoid name clashes (two different plugins that use the same name. Ok, that is less likely if you use long variable names or prefixes like
$dj_variablexy
) - to avoid messing up the global (Kernel) namespace
I was wondering about the method
initialize
in%(#000000)[scaleGroupFlat_dj_loader.rb:85]
, I don't see in which class it is (or how it works). Did I miss module/class definitions? There are many methods that appeared to be in the global name space (not in a module) in files:
β’ entlast.rb
β’ scaleGroupFlat_dj_loader.rb
β’ anotherSketchup_dj_loader.rb
β’ anotherSketchupPlus_dj_loader.rb
β’ tips_dj_loader.rbIt is always a good idea to wrap code into modules, like:
module DJ module AnotherSketchupPlus def self.youSU_clearCbExit # ... end # ... (other methods) end # module AnotherSketchupPlus end # module DJ
P.S.: I like the forum's formattin****g tools β they make text much nicer and readable and sometimes funny
- to avoid name clashes (two different plugins that use the same name. Ok, that is less likely if you use long variable names or prefixes like
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projectEditor_dj 1.5.4 |new name to fit what job action they do| old - dj_plugins v1.5.3
Copyright Dec 26 2012
by DukeJazz: James CochranBig new these programs are safe to use, now in module format
module DJ
module PluginsHistory:
Dec 26 2012 v1.5.4- All plugins wrap in Module DJ::pluginsName.method_dj(name space)
- All @variable format (name space) dj_variable
- All plugins are in subject and name order (easy to look up)
- Name changed from dj_plugins_loader to projectEditor_dj
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Why is there a hidden file in the package? "dj_plugin_loader.rb" ?
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There are lots of them... ?
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But why do you package and distrobute a ZIP file full of old and hidden files?
Even though the RB file is hidden it's loading. -
Name change
you may delete the old if you want
I didn't want a conflick with old still running"Make ruby .rb or.rbs attributes hidden to keep plugins from loading at sketchup startup. ."
Select ( the hidden or unhidden folder ) files... and copy them to SU plugins folder for a boot startup of each tool.
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Now that it's as a hidden file. dj_pligins_loader.rb It can later be excluded from later ver.
On my compter I have 754 rb files and 550 are hidden in my plugins folder and they won't be loaded unless they are unhidden at sletchup startup
yes thomthom; thomthom Β» Today, 4:53 am
They will load if you call them thou the ruby script loaderI given you these folders (unhidden and hidden) so you don't need to work throu the mess of finding and changing the plugins loaders (copy and drop the file to plugins folder of what you want to hide)
yes thomthom; thomthom Β» Today, 4:53 am
I did find two desktop.ini files, I will delete them nowThis one dj_plugins folder hold all my tools rb and if updated all platform are too.
I kind of address them all. -
projectEditor_dj 1.6 || old - dj_plugins v1.5.3
Copyright Feb 4, 2013
by DukeJazz: James CochranFeb 4, 2013; projectEditor_dj v1.6 bata
-change to a toogle tool bar
Feb 4, 2013 anotherSketchup_dj_loader v1.6- add Slect all, delete and paste in place
Feb 4, 2013; scaleGroupFloat_dj v1.6 bata
-add cumulativeScaler_dj move around (a step boxpoint)
-add cumulativeScaler_dj size lenear stepper
-add cumulativeScaler_dj move lenear stepper
-fixes
Feb 4, 2013 anotherSketchupPlus_dj v1.6 - add explode; to componet; explode now dose both group and componet.
Feb 4, 2013
-added more Tips
Copyright Feb 4, 2013; zoomZoom_dj v1.6
-grouping to projectEditor_dj v1.6
- add Slect all, delete and paste in place
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update:
April 18, 2013; projectEditor_dj v1.6.5 bata
add the scaleGroupFloat_dj v1.6.5
-add cumulativeScaler_dj rotation around -
New ver
History:
June 18, 2013; projectEditor_dj v1.7 make 2013.m1
-new scaleGroupFloat_dj full inputbox format
-new selectAll fix for (Mac and PC)
-fix icons
-fixes for make 2013 m1
-set module to LibAnotherScalePlusDJ
-changed to self.method
-move varaibles table to DJ_lib folder,
-djAnotherLib_dj.rb thus DJ::LibAnotherScalePlusDJ.variables_dj
-deleted two folder hidden and unhidden- WIP working on paste in place function for Mac
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Web page got mess up, ver 1.7 can now be down loaded.
Sorry for the wait. -
Download: update for SU2014
March 1, 2014; projectEditor_dj v1.8.SU.2013-14
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