Group by Material ?
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Surely such a plugin already exists?
I've tried Rick W's Group by Texture but I'm having problems since it only groups some of the Materials.Please help.
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hm... I also though such thing existed...
Though, I wonder about a few things, how it would behave - this could differ.
Should it group loose geometry?
Should it include groups/components?
Should it explode existing groups/components?
What about edges - should you take into account edge materials?
Should edge materials be ignored and always be groups with the connected face?And then you have the old Sketchup bug where creating groups with existing entities potentially causes crashes. So adding it to components might be safer.
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What I need it for is when I export to 3dsmax and someone else wants to edit materials they want all parts with the same material in their own group.
So I'm thinking explode everything and make new groups according to assigned material.
Much like Ricks script but sadly it didnt work correct even with a simple test scene.
It grouped two materials but left every thing else ungrouped.I use the script put on layer a lot and it puts the edges to the layer also. I can see a problem when a edge separates two faces with different materials. I would guess the more it behaves like in Max the better.
Not sure about components either...a good thing with Max skp importer is that it keeps components as components. There would be quite heavy scenes otherwise.
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@pixero said:
Surely such a plugin already exists?
I've tried Rick W's Group by Texture but I'm having problems since it only groups some of the Materials.The older version required repeated attempts due to nesting of G/C's. Those problems were supposed to have been fixed in the latest (1.1) version.
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After a quick test it now seem to work. Thanks!
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