Lighting Study - Maxwell & SketchUp
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This is my latest job a lighting study for a commercial building. Sketchup & maxwell render. This is the first time i used the proxy feature for the vegetation WOW just WOW ! I also made this image using multilight so now i can make infinite adjustments and combinations of colour & intensity.
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The whole render is WOW!
excellent job!
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Thanks Jo-Ke. I love the power of sketch up especially with maxwell.
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excellent work, congratulations! This model has loads of potential, you must be enjoying your job.
Myself I don't use Maxwell but Thea, it has this similar feature (multilight/relight) which I consider indispensable since I have it available.
Would you mind to show us some more tweaks?
For example imho the streetlights in the distance look fabulous, but in the foreground they don't show on the asphalt at all.
On the building the central floors are a bit low key while the open parts left and right seem to be burning out already.
Obviously just suggestions...
best
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Hello Shura thanks for the comments, your right about the streetlights i turned them right down to try and put the focus on the building plus the asphalt texture was tiling nasty. The lighting design was suggested by the architect who is responsible for the job. The idea was to try and have the central volume floating that's why the office lights are low key. I didn't know Thea had a multilight feature, it seems at the moment maxwell & thea are getting a lot of love in the sketchup community i hope trimble are watching and don't take the software in another direction.
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"Wow" is right!
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Thanks Bryan
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Chedda,It looks good but I would play with the colour tones to really bring out the building.You could also use some reflection, such as wet asphalt on the foreground road to really enhance the light.
You could also use use some foreground cars with good metalic reflection that would bounce and manipulate the light. -
yes, really looks good
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overall really nice, love the lighting...but the asphalt material tiles pretty badly. messes the scene up a bit for me.
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Thanks for all the comments guys, i am producing an updated version after some feedback, watch this space.
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Here is the final (i hope) polished version, i took some of your ideas guys i think it has improved. I'd like to have rendered it longer, much longer. It used 12GB of ram !
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Did I say WOW?
This one is WOWΒ²!
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Hi chedda, nice job with the lighting. Is this Maxwell for SU of full blown MW?
I use the MW plugin for Su and need to work out how to do interior lighting; not sure where to start. Is there a preset of some sort for it I wonder?
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I have the plugin and full version. I mainly stay within the plugin. Create simple small planes for fast emitters and group them. If your interior has natural lighting maxwell will show it correctly without any tricks. The best thing to do is experiment, i know from some tips here and in the MR forum that light shades reflective fittings etc all add to calculation time.
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ok, thanks mate. I'll have a play and see how I go...
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