Lighting Study - Maxwell & SketchUp
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Thanks Bryan
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Chedda,It looks good but I would play with the colour tones to really bring out the building.You could also use some reflection, such as wet asphalt on the foreground road to really enhance the light.
You could also use use some foreground cars with good metalic reflection that would bounce and manipulate the light. -
yes, really looks good
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overall really nice, love the lighting...but the asphalt material tiles pretty badly. messes the scene up a bit for me.
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Thanks for all the comments guys, i am producing an updated version after some feedback, watch this space.
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Here is the final (i hope) polished version, i took some of your ideas guys i think it has improved. I'd like to have rendered it longer, much longer. It used 12GB of ram !
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Did I say WOW?
This one is WOWΒ²!
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Hi chedda, nice job with the lighting. Is this Maxwell for SU of full blown MW?
I use the MW plugin for Su and need to work out how to do interior lighting; not sure where to start. Is there a preset of some sort for it I wonder?
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I have the plugin and full version. I mainly stay within the plugin. Create simple small planes for fast emitters and group them. If your interior has natural lighting maxwell will show it correctly without any tricks. The best thing to do is experiment, i know from some tips here and in the MR forum that light shades reflective fittings etc all add to calculation time.
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ok, thanks mate. I'll have a play and see how I go...
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