Deformation of object
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Originally I had this model (note 90° degrees in the upper left corner).
Then I wanted to make the whole model looking more narrow, so I deformed the model. I replaced the buildings on right side for original ones and adjusted their position and angle. Now I have this problem with the upper building, because their angles are too odd. So I would want to deform them, but - how?
This is original plan
http://imageshack.us/photo/my-images/409/plan1.jpg/
and this is what I have after deformation in actual point.For example, these walls need to be straight:
What would you do to correct them?
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How did you 'deform' the building?
Was it with the scale tool?
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Yes
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@rumcajs said:
Yes
You would have been better to move the wall rather than use the scale tool.
Scale will distort and deform everything selected and stretch anything joined to it. -
I know.
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I suggest that you scale it again in the opposite direction by the same value.
Also if you cannot be bothered to formulate longer answers, you wont get people to help you.
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I start the project from point zero. Moderator can close this topic.
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