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Textures with Pyramids

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  • R Offline
    ryangarnett
    last edited by 3 Aug 2012, 18:52

    Hello All,

    I was wondering if SketchUp models can handle textures (.jpg, .tif) that have pyramids. In the geospatial world raster files commonly have pyramids built. The pyramids are used with distances, to help performance. I am wondering if there is a way to do the same in SU. So having a texture with different pyramids, which are represented to distance of viewing.

    Thanks...

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    • M Offline
      mitcorb
      last edited by 4 Aug 2012, 12:19

      Hi.
      I read your post, but wasn't familiar with the pyramid/ geospatial question. So I looked here:

      http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CFcQFjAA&url=http%3A%2F%2Fedndoc.esri.com%2Farcsde%2F9.2%2Fconcepts%2Frasters%2Fbasicprinciples%2Fpyramids.htm&ei=KxIdUPH1GMPi2gX-0YGoAg&usg=AFQjCNHOvOcjs8nUWJcxRk7TFKDuYb5k-A .

      Thanks for sparking my interest- and I wish I had some kind of answer.

      I take the slow, deliberate approach in my aimless wandering.

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      • R Offline
        ryangarnett
        last edited by 4 Aug 2012, 14:55

        Glad I sparked your interest. I was hoping there would be a way to do this within a SketchUp model. It would be great to be able to have have levels of detail associated to the texture.

        Thanks again...

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        • A Offline
          Aerilius
          last edited by 4 Aug 2012, 16:17

          If you mean by pyramids something like mipmapping (and not something from stone ), then it's possible that SketchUp supports it (I think I once found a hidden key indicating that) but it's something that is done automatically and users don't need to care about.

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          • R Offline
            ryangarnett
            last edited by 4 Aug 2012, 23:33

            Yes a mipmapping is similar to what I am looking at. But I want to be able to define the switching range of the mipmap. The human eye identifies differences at different distances, so I want to be able to identify the switch in that change. Openflight files have the ability to have different LODs, which user defined switch ranges. To my knowledge, SketchUp does not support LODs or switch ranges, therefore, I was thinking of using texture "mipmaps" as a means to accomplish part of this.

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