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    Resetting bounding box to match world axis

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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      I recall now, you helped me with this before:

      comp.definition.entities.transform_entities(comp.transformation.invert!,comp.definition.entities.to_a)

      Didn't know that there might be a difference between bb, and what is shown.

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      • thomthomT Offline
        thomthom
        last edited by

        @chris fullmer said:

        The bounding box that is returned by SU is different than the one that is shown inside of sketchup when you select the component (if I recall correctly).

        You need to get the bounds of the definition - then transform that by the instance transformation.

        @honoluludesktop said:

        comp.definition.entities.transform_entities(comp.transformation.invert!,comp.definition.entities.to_a)

        That would reset scaling and translation as well.

        @honoluludesktop said:

        Didn't know that there might be a difference between bb, and what is shown.

        If you get the bounds of an instance the bb will be oriented to the model or world axis.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          @honoluludesktop said:

          The dashed line is the bbox.
          The blue lines is the previous bbox?
          [attachment=1:lqggpjwr]<!-- ia1 -->Temp00.png<!-- ia1 -->[/attachment:lqggpjwr]
          [attachment=0:lqggpjwr]<!-- ia0 -->Temp01.png<!-- ia0 -->[/attachment:lqggpjwr]

          The dashed lines is the Boundingbox you get when you query the instance for it's boundingbox.
          But the blue lines are the actual boundingbox, it's derived from the boundingbox of the definition transformed by the instance transformation.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            The dashed line is the bbox. It's always aligned to the world axis. The blue lines is the bbox when the component is created.
            Temp00.png
            Temp01.png

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              I changed the code from bbox=e.bounds to bbox=e.definition.bounds, and got this:
              Temp02.png

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              • thomthomT Offline
                thomthom
                last edited by

                Nearly there. Take the points from the boundingbox's corners and transform them by the instance's transformation.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  OK, before I go there, I aligned the bbox with the world axis and got this:
                  Temp04.png
                  Temp03.png

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    That's because the instance boundingbox will be oriented to the world axis. Whenever the instance is rotated of axis from this you will get a deviance.

                    I almost forgotten - I got a plugin that draws the selection boundingbox of instances: http://forums.sketchucation.com/viewtopic.php?f=323&t=29377

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      OK done. Where cl is a array of clines, entities.transform_entities(e.transformation,cl.to_a) transforms them into the bbox outline.
                      Temp01.png
                      Temp00.png
                      Thanks.

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                      • N Offline
                        nickdk
                        last edited by

                        Interesting topic,

                        This this knowledge end up in a plug-in? I'm looking for a way to reset the bounding boxes of 'rotate multiple' components 😄

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