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    Resetting bounding box to match world axis

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      The bounding box that is returned by SU is different than the one that is shown inside of sketchup when you select the component (if I recall correctly).

      To get the visible bounds to change, you would need to edit the component definition, rotate all geometry inside the definition by the rotation of the instance's transformation (or perhaps the inverse of its transformation??). Then remove all rotation from the instance.

      Something along those lines should do the trick,

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        I recall now, you helped me with this before:

        comp.definition.entities.transform_entities(comp.transformation.invert!,comp.definition.entities.to_a)

        Didn't know that there might be a difference between bb, and what is shown.

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        • thomthomT Offline
          thomthom
          last edited by

          @chris fullmer said:

          The bounding box that is returned by SU is different than the one that is shown inside of sketchup when you select the component (if I recall correctly).

          You need to get the bounds of the definition - then transform that by the instance transformation.

          @honoluludesktop said:

          comp.definition.entities.transform_entities(comp.transformation.invert!,comp.definition.entities.to_a)

          That would reset scaling and translation as well.

          @honoluludesktop said:

          Didn't know that there might be a difference between bb, and what is shown.

          If you get the bounds of an instance the bb will be oriented to the model or world axis.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            @honoluludesktop said:

            The dashed line is the bbox.
            The blue lines is the previous bbox?
            [attachment=1:lqggpjwr]<!-- ia1 -->Temp00.png<!-- ia1 -->[/attachment:lqggpjwr]
            [attachment=0:lqggpjwr]<!-- ia0 -->Temp01.png<!-- ia0 -->[/attachment:lqggpjwr]

            The dashed lines is the Boundingbox you get when you query the instance for it's boundingbox.
            But the blue lines are the actual boundingbox, it's derived from the boundingbox of the definition transformed by the instance transformation.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              The dashed line is the bbox. It's always aligned to the world axis. The blue lines is the bbox when the component is created.
              Temp00.png
              Temp01.png

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              • honoluludesktopH Offline
                honoluludesktop
                last edited by

                I changed the code from bbox=e.bounds to bbox=e.definition.bounds, and got this:
                Temp02.png

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Nearly there. Take the points from the boundingbox's corners and transform them by the instance's transformation.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • honoluludesktopH Offline
                    honoluludesktop
                    last edited by

                    OK, before I go there, I aligned the bbox with the world axis and got this:
                    Temp04.png
                    Temp03.png

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      That's because the instance boundingbox will be oriented to the world axis. Whenever the instance is rotated of axis from this you will get a deviance.

                      I almost forgotten - I got a plugin that draws the selection boundingbox of instances: http://forums.sketchucation.com/viewtopic.php?f=323&t=29377

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        OK done. Where cl is a array of clines, entities.transform_entities(e.transformation,cl.to_a) transforms them into the bbox outline.
                        Temp01.png
                        Temp00.png
                        Thanks.

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                        • N Offline
                          nickdk
                          last edited by

                          Interesting topic,

                          This this knowledge end up in a plug-in? I'm looking for a way to reset the bounding boxes of 'rotate multiple' components 😄

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