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    Explode group, retrive all entities and recreate group

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    • K Offline
      kwalkerman
      last edited by

      "next unless" is ruby code - no Sketchup needed. TIG's code basically says "unless g is a Sketchup::Group, move on to the next item in each. It is functionally the same as the following, but reads a little cleaner:

      
      Sketchup.active_model.entities.each{|g|
        if g.is_a? Sketchup;;Group
          g.entities.each{|e|
            if g.is_a? Sketchup;;Group
              puts e
              # or whatever you want to do with 'e'
            end
          }
        end
      }
      
      
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      • TIGT Offline
        TIG Moderator
        last edited by

        When you do a 'test' you can do it like this
        ` if e.is_a?(Sketchup::Group)

        do stuff

        end#ifif you want to negate the match use if not e.is_a?(Sketchup::Group)

        do stuff

        end#ifor if ! e.is_a?(Sketchup::Group)

        do stuff

        end#ifthere is the opposite of 'if' which is 'unless', so unless e.is_a?(Sketchup::Group)

        do stuff

        end#unless`
        where 'unless...' is the same as 'if not...'

        Now when you make a if...end or unless...end block and you nest other blocks of code within those it's easy to loose track of which 'end' ends what!
        I prefer to use a one line test to skip or jump out of a block.
        ` es.each{|e|
        next unless e.is_a?(Sketchup::Group)

        not a group so skip to the next item

        OR we do stuff to e because it IS a group!

        }the next unless e.is_a?(Sketchup::Group)is the same as next if not e.is_a?(Sketchup::Group)You don't need an 'end' to a single line test where it follows the action. The 'next' simply skips to the next item in the array/list. Using 'break' stops the iteration - useful if you are testing for ONE thing and you have found it... like g=nil
        es.each{|e|
        if e.is_a?(Sketchup::Group) and e.name=="FOO"
        g=e
        break
        end#if
        }
        puts g if g`
        which sets 'g' to nil, but then makes it a reference to ONE group named 'FOO' if it's found in the tested list, if found it breaks out of the {} and 'puts' it... Note how the 'g' is defined outside of the block {} so you can use it later, references initiated inside a {} are not visible to later processes.

        One tip more... you can iterate an 'entities' collection just as it it were an array, BUT if you intend to do anything to the items in the collection, like erase some, then you must convert it into a snapshot array as you start because otherwise your changes will change the entities collection as you iterate through it and give unexpected results...
        So use
        group.entities.to_a.each{|e| e.erase! unless e.is_a?(Sketchup::Edge) }
        to erase everything in a group that is not an Edge - i.e. all faces and groups etc.
        group.entities.each{|e| e.erase! unless e.is_a?(Sketchup::Edge) }
        will fail to erase everything as the list will change dynamically as you change it, and so some might get missed.

        TIG

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        • N Offline
          njeremy2
          last edited by

          Hmmm, I will meditate on this.
          It's a new notion for me, let me a little time to understand it

          now, I try the code

          [edit]
          WOOOOOW TIG !

          I don't have time enough to read all answer and you wrote that !! 😲

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          • N Offline
            njeremy2
            last edited by

            lol !
            wowowowo!
            I have 2 bigs difficulties :
            The first one is to understand correctly the English πŸ˜„ (I can manage that)
            The second one is to understand Ruby and SketchUp language subtleties ---> AAAHHHH 🀒

            Thanks

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            • N Offline
              njeremy2
              last edited by

              I try this code

              Maybe I don't know how to use that...

              What I need to do is to retrive all entities, then I select what I need to do if it's a group or if it's a component.

              If it's a component, I copy the DefinitionName into Name.
              If it's a group, I need to copy DefinitionName into Name for all components into the group

              The problem : I don't know how get into the group then copy the definition without exploding this

              code for copying definition into name

              if	element.definition.name[0] != 0 && element.name == ""
              element.name = "#{element.definition.name}"
              end # end if
              
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              • TIGT Offline
                TIG Moderator
                last edited by

                You seem to be making this too complex...
                Your last piece of code seems to make no sense πŸ˜•

                Every definition has a unique name that is a 'string'.

                Please try and explain [simply] what you want to do - in words, not code...
                It IS straightforward to find definition/instance names, BUT what do you want and what will you ultimately do with them ???

                TIG

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                • N Offline
                  njeremy2
                  last edited by

                  I'm a student in computer science into a small business. My boss use Sketchup Pro and he asks me do make a plugin which count all entities in a design.

                  It tells you how many components and groups are they in the design.
                  We have already use that plugin but there are some bugs.
                  If we don't put a name into the component, the plugin display nothing (that's why I ask you how to copy definition name into name).
                  The other problem is : when you have a group, into that group you can have some components and the plugin didn't count these components, that's why I ask how to get into a group without exploding this.

                  Voila πŸ˜„

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    OK !
                    Let's start at the other end... πŸ˜’
                    Rather than try and mine into the model, shortcut it by examining definitions...

                    A model has definitions.
                    These refer to components, groups and images.
                    Definitions have instances methods, so you can count how many there are etc.
                    This example code iterates through all of the model's definitions, list their type, name, instances [with name and parent] etc...

                    model=Sketchup.active_model
                    collection=[]
                    model.definitions.each{|defn|
                      details=[]
                      if defn.image?
                        details << "IMAGE"
                      elsif defn.group?
                        details << "GROUP"
                      else #component
                        details << "COMPO"
                      end
                      if defn.image?
                        details << defn.path #images have no name
                      else
                        details << defn.name
                      end
                      insts=[]
                      defn.instances.each{|ins|
                        inst=[]
                        if defn.image?
                          inst << '' #image instances have no name
                        else
                          inst << ins.name
                        end
                        par=ins.parent
                        if par==model
                          inst << "MODEL"
                        else
                          inst << par.name
                        end
                        insts << inst
                      }
                      details << insts
                      collection << details
                    }
                    collection.sort!
                    puts collection
                    

                    OR write [puts] 'collection' into a file etc...
                    The format is
                    COMPO, Compo#1, , Group#1 COMPO, Compo#1, Cxxxxxx, MODEL GROUP, Group#1, MyGroup, MODEL GROUP, Group#2, , Compo#1 IMAGE, C:/Temp/My.png, , MODEL
                    etc
                    the empty fields ', ,' is where an instance or group has no name assigned.

                    TIG

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Does your boss ever use the
                      http://forums.sketchucation.com/download/file.php?id=87554
                      Model Info > Statistics panel ??

                      ModelInfo_Statistics.png


                      ModelInfo_button.png

                      I'm not here much anymore.

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                      • N Offline
                        njeremy2
                        last edited by

                        @dan rathbun said:

                        Does your boss ever use the
                        http://forums.sketchucation.com/download/file.php?id=87554
                        Model Info > Statistics panel ??

                        [attachment=1:1ebrpxvl]<!-- ia1 -->ModelInfo_Statistics.png<!-- ia1 -->[/attachment:1ebrpxvl]

                        Yes he knows this tool, but it don't give you the texture (in m²) and of the components neither groups 😞

                        thanks to all everybody !!! I think I found the solution. πŸ‘

                        When I need to found each entities in a group I use that :

                        if g.is_a?(Sketchup;;Group)				  
                        	g.entities.each do |element|
                        		if element.definition.name[0] != 0 && element.name == ""
                        		element.name = "#{element.definition.name}"
                        		end # end if
                        	end #|element|
                        
                        

                        With that, I can change the name of component inside a group

                        The first code of TIG gave me an idea, I combine my code with a piece of code from him and it worked ! (it was only a sample of code used to test for me)
                        Now I have to copy that piece of code in the big one ! πŸ˜„

                        Before :

                        http://img205.imageshack.us/img205/1108/33890297.png

                        After launching the plugin :

                        http://img585.imageshack.us/img585/7154/18942418.png

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