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[TUTORIAL] Grasslands Face-Off

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  • C Offline
    chedda
    last edited by 5 Mar 2012, 08:50

    I've learned a lot here it's good to finally contribute.

    Ps i'm not sure i mapped the alpha correctly to the texture perhaps a photoshop guru can refine it ?

    Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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    • C Offline
      chedda
      last edited by 5 Mar 2012, 09:52

      It's a simple flat textured component with a PNG applied to both sides. The real trick is using Chris Fulmers repeat copy plugin. First make about 20 dense & random copies, then make that a component and spray it about.I found the textures over at flying architecture (great source) here:

      301 Moved Permanently

      favicon

      (www.flyingarchitecture.com)

      plugin here:

      http://forums.sketchucation.com/viewtopic.php?t=26117 ($8 dollars well spent)

      The beauty of the plugin is it lets you scale and rotate randomly. Previously i had used a grid of these planes but always suffered from repeating patterns, moire ? I made the scale between 90-110%, the random effect is excellent.

      This plugin is a real beauty, my dreams of creating high poly forested hills are getting closer when maxwell adds proxies.

      If anyone has some meadow plant PNG textures with alpha please share !

      I have attached the .skp file below. The trick when you make the larger component is to move the axis to the middle again so you can paint it easier.


      Grass Object.skp

      Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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      • R Offline
        Richard
        last edited by 5 Mar 2012, 12:23

        @chedda said:

        Ps i'm not sure i mapped the alpha correctly to the texture perhaps a photoshop guru can refine it ?

        Mate when you say you didn't map the alphas correctly, what do you mean mate? Mate it is best to use tif images as clips in your MXM!! I'd probably add a larger scall bump map over the grass section to induce and breakup shadows within the clumping.

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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        • C Offline
          chedda
          last edited by 5 Mar 2012, 13:27

          Hey Richard, when i downloaded the textures originally i had the grass image and a 2nd alpha image i combined them in PS i noticed the alpha did not match the specular, it produced a similar random effect though. Intersting about tiff's i used a PNg i think. I assumed bump would slow me down but your right the clumping is an issue.

          Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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          • R Offline
            Richard
            last edited by 5 Mar 2012, 14:35

            @chedda said:

            Intersting about tiff's i used a PNg i think. I assumed bump would slow me down but your right the clumping is an issue.

            Mate PNG should be ok - I'd probably make a alpha from converting the colour map. I'm meaning just don't use JPG for the clipping map as pixel bleed at the edge will cause a white halo.

            Re the bump, this shouldn't slow you down at all! I'm not suggesting displacement, just say four or five big humps over a full block of grass so that you get some bulk movement (suggest using a good normal map!

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • T Offline
              tadema
              last edited by 5 Mar 2012, 18:21

              Looks great. ๐Ÿ‘
              John

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              • C Offline
                chedda
                last edited by 6 Mar 2012, 05:52

                Thanks John.

                Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                • J Offline
                  jason_maranto
                  last edited by 6 Mar 2012, 20:05

                  That does look great, at first I thought maybe you had figured out how to use Maxwell hair from inside SketchUp (which I am desperate to try)! โ˜€

                  Best,
                  Jason.

                  I create video tutorial series about several 2D & 3D graphics programs.

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                  • Y Offline
                    YogieStars
                    last edited by 22 Apr 2012, 11:07

                    here i use sketchup and vray for sketchup.

                    ๐ŸŽ‰

                    http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/417265_393247474035862_100000518382060_1574569_2036643747_n.jpg

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                    • C Offline
                      chedda
                      last edited by 22 Apr 2012, 17:04

                      Great image Yogi the contrast between the detailed plants and the clean lines of the structure work well. I'm glad my tips have helped. Is it possible to share your component (s) or are they purchased textures ?

                      Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                      • C Offline
                        ccs1987
                        last edited by 7 Jul 2012, 19:46

                        great i always wanted to have build realistic grass over a surface. this plugin randomize the grass, but if there's plugin that make the grass in just one step with great effect that will be marvelous. i do find one in the plugin page but the result not that amazing

                        Sketchup 8 pro
                        Vray

                        Intel Xeon W3520 2.67Ghz
                        12Gb Ram
                        Nvdia Quadro FX 1800

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                        • A Offline
                          AcesHigh
                          last edited by 9 Jul 2012, 22:02

                          pardon the stupid question, but what exactly does Repeat Copy does that Compo Spray does not?

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