Archeology, 3D and photogrammetry?
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On the left is the mesh and on the right is a random angle of the 3D object.
I am redesigning my house on the fly to get it ready for sale and doing all the craftwork involved so I have not really been able to experiment very deeply. What you see was created from just three photos taken about 50 degrees apart. From what I can see on the web many of these projects might use 30 or 40 photos to avoid ambient occlusion. The mesh you see above is an image display option. The full image has the UVs on the mesh' So far I have not been able to get SU to open the DWG file directly so to get it into SU I have used TIGs OBJ2SU plugin which does not seem to bring the UVs along. It seems like you do not get to own the mesh directly as it may only live on a AutoCAD server out in the cloud.I think the project file only consists of a URL pointing to the autoCAD server. So if you are not online you may not be able to rotate your project in time. This is just one of many things I need to test at this point. However by exporting to OBJ then you can pull the mesh into SU. If it sounds like I am rambling I am a bit sleep deprived. However I am excited by the ease of use and the potential. With synchronized camera you could even still capture a moving object. Give me some time for moving and testing and I promise to show more of my research.
The three original source images were captured at a hotel dock near the flooded Chao Praya River in Central Bangkok in late October, 2011. -
Interesting, but it looks like it shares the problems with automated solutions with other such "autoscanner" tools.
It looks like there is no holes in the mesh, which is surprising.
There is something strange going on with that trunk and tusks though?
I would have been very surprised if it managed to make a great, fully detailed/textured model of that sculpture though, without ears, trunk, tusks etc growing into the background, and with no branches/leaves in front, and leaves on the stone (bench?). Even with a lot of photos.
And what about precision/scale? Is it possible to set any scale/reference measurements?
Looking forward to see more -
There are 3 levels of detail (mobile device/standard/detailed) The image I showed you was the mobile version. Also more original views help with ambient occlusion and greatly enhances texture detail. I think part of what bothers you is the sculptural technique of molding the tusks to the trunk to make sure physical support is created (IE no thin parts sticking out on their own). If you used multiple radio triggered cameras you could capture a live elephant in quite a bit of detail. As to accuracy of dimensioning I suspect it is quite good where you have hard geometric edges to measure to. Remember, if you import the mesh into SU you will need to scale your object using an actual ground truth measurement manually taken for the actual scene at the time of the photograph. Once you do this all other points in the mesh will scale to the same degree of precision.
I call your attention to the void created by the trunk loop and remind you that in the real object the tusks are molded into the trunk for support. The original (real) object is just decoration and not a highly detailed piece of fine sculpture.Also once imported as a 3D object into SU and then taken to a render engine, shadow which I was avoiding in the capture would be reintroduced enhancing the sense of depth.
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Is the trunk "free" from the background, or is there no "hole" behind it?
It is a bit hard to see on that first photo.
I guess those are screen dumps, as there are photo textures on it? -
There is a hole, albeit a small one, behind the trunk.
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Ah, so that hole is not a hole in the mesh, but an actual hole then?
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Related webinar
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I trimmed some of the foliage and change the angle so you could see how the trunk reconnects to the wall. If time allows I will do more experiments with metrics tomorrow. -
Looks like a relative of Zorro
Is it the UV mapping that messes up the texturing?
Strange trunk/model BTW.
Have you also tried other "3D scanners", like http://www.agisoft.ru/products/photoscan/
Or Photomodeler Scanner?So far I really prefer the results that can be had from tgi3D Photoscan
I love the way it combines full control with "shrink-wrapping" meshes.Being in the pockets of Autodesk (or should it be said the other way around?) isn't what I want the most
It is very sad how they have bought most of the 3D competition
Good to know that SketchUp is "safe" now;) -
One example of a virtual tour in an archaeological subject was this Flash movie about Marcus Lucretius's house in Pompeji that was made by Finnish 3D (probably 3D Studio) students in close collaboration with the archaeologists.
http://arkisto.metropolia.fi/pompeji/flash.html
Anssi
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About 10 years ago, we made this with 5 other, Roman sirtes. The "interactivity" is only for some of them but there are stunning videos, too.
Note that 3D rendering as well as screen resolutions and bandwidth was much slower/smaller than nowadays... -
Funny how small everything was in the old days
Nice design and GUI, but unfortunately none of the popup images/windows worked (I suppose that's where the stunning videos were hiding?)
That Finnish site had a nice video, but not so much interactivity. A bit too linear?Here's a couple of my oldies:
http://bknilssen.no/video/GolBygg_0000.MOV
How to build a stave church - 13 years old, made with trueSpace.
It was actually run interactively with IBM software on a site which I think may still be alive today, but hidden/passworded, because it was part of a course in art history at the University of Bergen. The first such online course in this country anyway, at that level. I made a lot of different buildings, art exhibitions etc for them, and had a great time.
http://sapmi.uit.no is newer - only 7 years old. This is the type of VR I think is what is possible today, only in Flash, and much larger, and with a lot more bells and whistles. And then make a very simplified version for those non-Flash users with iOS...
I'm currently working on a similar VR exhibition for that University/museum. And that's also the guys/gals who want those 4 archeological mini web exhibitions. -
@bjornkn said:
unfortunately none of the popup images/windows worked (I suppose that's where the stunning videos were hiding?)
Well, they open for me - when I allow popups from that site. Your popub blocker is too efficient. Here is a video of my place:
http://www.h2g2.hu/peregrinus/movie/septichora.html
but the vidos of the Spanish sites are incredible. Like this one:
http://www.h2g2.hu/peregrinus/movie/movie_viewfromthesea.html
You can open them into a new tab by middle clicking the links.
(Also old school webdesign putting things into popups...) -
Well, the pop-ups popped up, but there was nothing in the window, except for a small red X.
Some other popup windows asked permission to open, and then they opened an overlaid panoramic image at the top left of the screen (no window, just showed on top of the menus and icons etc).I could see those nice videos now though, with the new direct links
Maybe the tour didn't like Opera? -
There was probably no Opera when this website was designed!
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Opera was started in 1994, with the first public version released in 96!
But it still is forgotten every now and then... ;-(
We have to support the locals, you know -
I also have Opera. One never knows...
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@bjornkn said:
Looks like a relative of Zorro
Is it the UV mapping that messes up the texturing?
Strange trunk/model BTW.
Have you also tried other "3D scanners", like http://www.agisoft.ru/products/photoscan/
Or Photomodeler Scanner?So far I really prefer the results that can be had from tgi3D Photoscan
I love the way it combines full control with "shrink-wrapping" meshes.Being in the pockets of Autodesk (or should it be said the other way around?) isn't what I want the most
It is very sad how they have bought most of the 3D competition
Good to know that SketchUp is "safe" now;)It is an elephant not a fox.
Not sure if I understand what you mean by messed up texturing as more than one rendition has been posted. On the first post there were not enough photo samples from enough angles. This last piece was not the original app, it was the prodeuct of that app exported to SU. The only purose was to show how the trunk looped around and reconnected.
Don't blame me for the quality of the Thai sculpture.
I just tried the AutoDesk tool because the beta is free, but will look into the agisoft -
@roger said:
It is an elephant not a fox.
Not sure if I understand what you mean by messed up texturing as more than one rendition has been posted. On the first post there were not enough photo samples from enough angles. This last piece was not the original app, it was the prodeuct of that app exported to SU. The only purose was to show how the trunk looped around and reconnected.
Don't blame me for the quality of the Thai sculpture.Sorry about the confusion. It was the last render, where there were some dark grey bands with a hole it in, which made it look like it was wearing a Zorro mask (or racoon?). I wasn't blaming you for neither the texturing nor the sculpture. SU very easily loses UV mapping and scrambles everything.
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Using 123D Catch from autoCAD I was relatively pleased with the elephant which is fairly complex form so I thought I would test a simple case like a box for dimensional accuracy and I ended up with some surrealistic and cubistic, but not rectilinear results. I would love to sit down and wrestle this thing to the ground but I am moving down close to the Mexico border and also have an important photojob to do and need to sell the Phoenix house. When and if things slow down I will give this 123D thing another run.
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