Material Orientation Change Upon Component Creation
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Why is it sometimes your texture will re-arrange it's position when you make your geometry a component?
It does not seem to happen all the time (or at least I don't notice if it does).Thanks.
Edit: And another thing. In this same model I am working on now, when I move the geometry some of
the textures are moving right along with as you would expect but on other faces the texture seems
locked to a global location. The weird thing is that I am using the same texture, just rotating
and repositioning here and there.
Strange. -
Eric,
I remember this from awhile back, and produced a model to demonstrate:
Texture Move - 3D WarehouseLast summer, there was a discussion over at the SketchUp Help Group:
http://groups.google.com/group/SketchUp3d/browse_thread/thread/83b526b2bbf5641Wo3Dan came up with the best resolution. Select the 'painted' face, and choose 'Texture > Position'. Don't actually make any changes. Just right-click and select 'Done'. The texture is now 'glued' to the face, at it's current position and rotational orientation. Why it works? Who knows -- but I now use the technique regularly. (You can try it on the model linked above.)
Taff
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Thanks Dave. I just did that and they all glued just fine. Maybe because it was a texture I created and how I imported it???
Anyway it was really freaky seeing the texture flow over the surface when I was not expecting it to.
Thanks again for the info. -
berserk: This is good to know thanks for bringing this to the fore.
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This has happened to me on occasion too...so thank you Eric for asking, and thank you Dave for answering!
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In reality the problem comes from the textures being "glued" to the world origin. Threrefore when you move a face textured simply, the texture stays where it is and the face3 moves underneath.
Now when you create a component "somewhere", the texture's "origin" jumps to the origin of the component (or group) itself.
You can check this out by right clicking on a textured face and see where the pins are.
Of course when you create a group/component at the origin (which often happens), this is not noticable.
One "trick" can be (as mentioned in the thread linked by Taff) that you right click and position the textute (just choose position and hit enter even without moving it anywhere) and hit enter. After this you can make a component from the face but the texture will already be "baked" onto it.
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Great info guys, thanks.
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this is a good topic. might be useful if i can find this in tutorial section perhaps.
thank you all
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Would it be possible to create a plugin that would "bake" the locations of all the textures in a group or other selection?
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