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    Cryengine 3 free finally available

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      http://forums.sketchucation.com/viewtopic.php?f=80&t=35688

      Download the free D'oh Book for SketchUp 📖

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      • iichiversiiI Offline
        iichiversii
        last edited by

        @unknownuser said:

        http://forums.sketchucation.com/viewtopic.php?f=80&t=35688

        Still nothing there Rich, the video link on that forum doesnt exist anymore 😕

        Bring on the Rain...

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        • P Offline
          pichuneke
          last edited by

          I believe that sketchup importing was not finally included in Cryengine 3. That's why the video was deleted. Anyway you can export from sketchup to Cryengine with PlayUp Plugin. http://www.playuptools.com/

          And you don't need to buy a copy of Crysis 2, just download Cryengine 3 from the official page.

          Forgive my spanglish...

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          • bac9-flclB Offline
            bac9-flcl
            last edited by

            http://imgur.com/a/NRdra#0
            http://imgur.com/a/TJWof#0

            Some of my CE3 scenes.

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            • bac9-flclB Offline
              bac9-flcl
              last edited by

              http://playuptools.blogspot.com/
              PlayUp Alpha 0.9.8.5 Released!

              Long-awaited master material feature is finally here! In short: this is an extremely crucial feature for making asset sets (e.g. a dozen of modular railway components, vegetation sets, various props utilizing same textures, and so on), for buildings separated into several .cgf files (e.g. cases with separated indoor/outdoor, modular buildings, buildings separated to deal with FP16 artifacts, and so on), and for any other cases where you need to have one multi-material for multiple models.

              Previously you received a separate material for every model you've exported, and while sometimes it wasn't an issue, many times it was extremely inconvenient. Now there is an option to generate just one - for every object you'll export from SketchUp file. Why would you need that?

              For example, you've made a set of 10 similar small building models, each is using 3 materials. And naturally, your SketchUp scene contains 3 materials. Previously, upon exporting these models, you've faced 10 multi-materials with 3 submaterials each. And you've had to spend tons of time configuring each of these 30 little bastards, not to mention that it was extremely hard to keep all of them configured in the same way (matching diffuse, specular, glossiness, tiling, etc. values).

              Now you will only have to spend a minute on configuring one multi-material - derived from material configuration in your SketchUp file. Then you can apply it on the whole object set and forget about it forever. And if you'll need to tune some values, you'll be able to do that in a matter of seconds, with changes properly synchronized for every object in a set. Neat, right?

              So download it right now. 😄


              Also, some pics to attract attention.


              http://i.imgur.com/0pH2Xb.jpg

              http://i.imgur.com/Lpe8Yb.jpg


              http://i.imgur.com/vizxGb.jpg

              http://i.imgur.com/sXCLXb.jpg


              http://i.imgur.com/2pp1Eb.jpg

              http://i.imgur.com/ygK6Hb.jpg


              http://i.imgur.com/o6qJGb.jpg

              http://i.imgur.com/ENHuJb.jpg

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              • D Offline
                dsarchs
                last edited by

                That's wonderful! I'd been looking for a way to do that for a while -- this will be huge help!

                Knowledge is a polite word for dead but not buried imagination.

                -e.e.cummings

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                • M Offline
                  MrMikeEsq
                  last edited by

                  Ah! You are frankly a legend.

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                  • bac9-flclB Offline
                    bac9-flcl
                    last edited by

                    Thanks!


                    http://i.imgur.com/rKXTdb.jpg

                    http://i.imgur.com/OXng0b.jpg


                    http://i.imgur.com/I3ffxb.jpg

                    http://i.imgur.com/cHdgUb.jpg


                    http://i.imgur.com/pr7ZQb.jpg

                    http://i.imgur.com/XyC2hb.jpg


                    http://i.imgur.com/t4Txbb.jpg

                    http://i.imgur.com/3lN1mb.jpg


                    http://i.imgur.com/mFheQb.jpg

                    http://i.imgur.com/OK3Txb.jpg

                    Improved it a bit (better lighting, props, texture maps, etc.).

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                    • N Offline
                      neo83_gr
                      last edited by

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                        neo83_gr
                        last edited by

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                          neo83_gr
                          last edited by

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                            neo83_gr
                            last edited by


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                              neo83_gr
                              last edited by


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                                neo83_gr
                                last edited by

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                                  neo83_gr
                                  last edited by


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                                    neo83_gr
                                    last edited by

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