Qubicle a voxel constructor!
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Some deviation

[flash=560,345:rtww2vja]http://www.youtube.com/v/3dfq7RYLEPQ?version=3[/flash:rtww2vja] -
Ah funny


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I have translated the in French the Getting Started Tutorial

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What is this, is it game related or just for fun???
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It's fun and serious. It depends on who uses it.
Could quite grasp it myself. Reminded me of my old Commodore 64 Last Ninja with the ISO view
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Yeah at first glance it looks like sorfware for making ISO Sprites
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Awww shucks:
I clicked on the Pilou model expecting a movie.
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I have made some movies if you want but it's in French !

Another one
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Thanks, Pilou:
Though I do not speak French, it seems that your explanation is very smooth and rational. But I see that there would be quite a learning curve for me with this program. -
It's so intuitive like Sketchup, the learning curve is maybe 15 minutes!

And the next version will have even more easy new tools!

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Modeling 99 % QUBICLE
Render Modo
Animation will be Blender.
Compositing will be Nuke
final grading in Premiereby Barryconvex
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Now exits a plugin from UNITY 3.5 (page bottom)
[flash=560,315:152hvmi7]http://www.youtube.com/v/-OOKDsqNGOc[/flash:152hvmi7]
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Pilou, you find some really interesting things on the web. Thanks for sharing.
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Im having some great fun with this, and its so easy to use, just purchased the full version, had to be done

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Cool to listen that

New version is a bite slow to come so be patient...
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Ah yes, this looks like a troll from the new kickstarter project that's proving very successful and inspired me to learn this type of software http://www.kickstarter.com/projects/1590639245/stonehearth
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Qubicle is more for "artistic" project illustration !
At the end you will have an rendering volume for 2D ArtPixel!Works fine also with Minecraft or Unity for 3D projects!
Or any 3D Progs who accept obj formats
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Finally got the master version download, looking forward to playing around with it over the next few days, i really think I will enjoy playing around with it, ill try and post something worth showing hopefully soon
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With your input, this post could be even better π
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By Tim Wesoly


