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    Fixed Texture Sizes

    Scheduled Pinned Locked Moved Dynamic Components
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    • S Offline
      stevendaniels
      last edited by

      Anytime I apply a texture to an object, and then scale the object the texture is stretched. How can I keep the material dimensions fixed and independent of the scaling on it's face?

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      • A Offline
        Aerilius
        last edited by

        You can scale only the edges (select all and then deselect the faces, for example with Selection Toys).

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        • S Offline
          stevendaniels
          last edited by

          Thanks a bunch Aerilius . That works fine for me, though its definitely not working with my dynamic components (where I stretch the object via a text field) Overall I think this would make a good feature request for SU9, the ability to make patterns oblivious to scale changes - maybe another pin?

          Cheers

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