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Fixed Texture Sizes
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Anytime I apply a texture to an object, and then scale the object the texture is stretched. How can I keep the material dimensions fixed and independent of the scaling on it's face?
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You can scale only the edges (select all and then deselect the faces, for example with Selection Toys).
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Thanks a bunch Aerilius . That works fine for me, though its definitely not working with my dynamic components (where I stretch the object via a text field) Overall I think this would make a good feature request for SU9, the ability to make patterns oblivious to scale changes - maybe another pin?
Cheers
 
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