How to model Ceiling patterns
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Hello friends,
Recently I have to design a ceiling pattern for a residence and i decided to use SU. Currently i can only think of the follow me tool. I'm still not sure if something like displace modifier is there. could you point me some techniques to quickly model the patterns, please see the sample image.
Thank you.
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Certainly, the followme tool could produce the main profile of the elaborate crown molding. The repetitive floral patterns could be formed as components and applied to the surface. However, I perceive the surface as concave, so you would have to bend the component to that curve. Alternatively, you could create a texture and apply it. This is an area I am not well practiced in.
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As mitcorb said, the main profile can be made with follow-me tool and the model, if you have a bitmap and you mush have it modeled, you can try Bitmap to Mesh plugin. But you will clog your models with polygons ... better approach would be texture and normal/displacement map for rendering. I assume that the project will be rendered.
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Thank you mitcorband dereeei I'll try the methods you mentioned, but i doubt the images i have give a good bump as required it was nice if there is a site that has black and white pattern images for good bump. btw is kerkythea a good option to give bump images like in this one?
Thanks again. -
KT support normal mapping (I don't know about displacement maps, anyway, displ. maps take long time to render). Normal mapping is the best choice for that kind of pattern. There are several software that can do normal maps from photos.
If you can model a segment of that pattern (it doesn't need to be concave, because you will map the texture that way, on the ceiling ornament), you can use this plugin to make a normal map from SketchUp directly http://forums.sketchucation.com/viewtopic.php?t=33183, then map it on the concave surface and make the KT material
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