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Methods/suggestions? Man in a net trap!

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  • C Offline
    CalypsoArt
    last edited by 7 Oct 2011, 00:01

    I know SU is not the best application for this but It's what I have to work with at the moment. I need to create a figure trapped in a net. Yep that fake movie "he stepped in a trap" net. I was thinking of using sandbox to shape it but I'm open to suggestions of other methods. The end result should be just what you've seen umpteen times in movies. The net needs to be dimensional but can't have faces obscure the figure.

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    • D Offline
      driven
      last edited by 7 Oct 2011, 00:30

      hi,

      I'd probably grab a 3d figure off the Warehouse and position it how I imagine the man should appear,

      then build a wireframe mesh around that to my hanging point, if these are grouped in bottom to top lengths you can later use follow me, or tubes/pipe along path to make your rope.

      fun idea, shame I need sleep...

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • M Offline
        mitcorb
        last edited by 7 Oct 2011, 02:13

        You might have to scale this way up. I have experimented with wrapping objects with tubes. What about that Sketchup Ivy plugin? Can you generate a net with that?

        I take the slow, deliberate approach in my aimless wandering.

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        • B Offline
          brodie
          last edited by 7 Oct 2011, 21:10

          Not quite sure what the best way would be to make the net but I'd recommend just getting it fairly close and then using the FFD script to fine tune its overall placement.

          -Brodie

          steelblue http://www.steelbluellc.com

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          • M Offline
            mitcorb
            last edited by 8 Oct 2011, 03:28

            Maybe treat it as a tablecloth, to drape, so to speak, and model it upside down. Mindful that the dangling portion will need to be cinched up, or gathered. Now, I am thinking that you may approach this like modeling a teardrop. That suggests that you could start with a basic Sketchup UV sphere or a Geodesic sphere as one element, extend it, or stretch it, or scale it upward, form a 2d profile resembling gathered fabric, progressively/ sequentially pushpull and scale for a "few" reps, then tie a rope around it when you get tired. That's probably what I would try, without getting into plugins.

            I take the slow, deliberate approach in my aimless wandering.

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