HOUSE AT DUSK
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I have some time over the next few days to revisit this image,in order to try and photoshop the correct lighting/tones.Because I use a lot of photoshop,I want to try and understand exactly how to fake the correct lighting for a particular scene.I use post processing a lot so attached is the original render.
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You are master of the dusk render.
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Attached are 2 more renderings.The first is a new image with some new materials and different lighting.The second is a revision of the image previously uploaded but with the overall tonal values revised as I felt the original was too blue.
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@davidh said:
Attached are 2 more renderings.The first is a new image with some new materials and different lighting.The second is a revision of the image previously uploaded but with the overall tonal values revised as I felt the original was too blue.
David I cant decide which one I like better. They are both excellent. Great evening lighting on the first one and very convincing foreground on the second. You've managed to get "emotion/feeling" into the render. I like it.
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Nice pictures. The first one is better because there is no access to the house in the second. The doors seems overgrown.
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A few more images.The last one,the overcast image, is one I previously uploaded a while back and the landscape is closer to what actually exists.These newer images are just exercises in different lighting and vegetation.What I would really like to do is a really dark,stormy, wet,windy day and am currently attempting some test renders and trying to gather together vegetation that would be suitable i.e. windblown trees and bushes etc.
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Attached is a very quick 10 minute setup for what I want to show in the stormy night view.I think I will have to go in closer to the building and drop closer to the ground,in order to get a good dynamic view.I'm thinking about adding lightning to really make the sky dramatic.I will have to source some better windblown trees(these ones are just dropped in and warped in photoshop.)and vegetation.Ultimately I want to get a lot of movement around the house.
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Nice, nice, nice.
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"It was a dark and stormy night."
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The hardest thing is trying to get the lighting right on this.This original image was very dark but I started burning highlights in the windows and around the house in photoshop and suddenly the original image changed dramatically.
Quick and not so quick question,would any post-processing guys out there be interested in exchanging variations/adding elements over the next few months based on a raw rendered output of this building and basically creating an image that would be finally added to the forum?
All contributors would be acknowledged and maybe we could exchange different photoshop files via emails?It could be used as "a real time" tutorial on post processing, so to speak,but over days,weeks,months?
Anytime,participants would be free to upload their version,while the other participants continue.I don't know if this would work,as I know some people don't use post processing,and looking at a few images,some don't need them,but it would be great to show different peoples approach to the final image.I would be willing to share a lot of my entourage images ,other than the ones I bought(copyright issues),but I have built up quite a lot of "drag and drop" elements that I would gladly share(see attached images)
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David, I think that is an interesting idea. My post processing isn't very interesting compared to the work of most folks here so I probably shouldn't do it. I'll be interested to see what you get, though.
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Always pleasure seeing your renders...
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I have this image that may interest you for the sky. It is a sky image taken after a rain near a cave-house-resort complex called La Tala near Guadix, Spain. I used it in as part of a composite for a combat photographers newsletter about reenactors who spend their weekends playing the role of combat photographers. -
Post processing rocks!
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A night time shot with some lights and a slight texture added.This raw render with lights was just dragged and dropped into a previous photoshop file and then all foreground elements and entourage were colour-toned to try and match the render.
Roger, that sky is exactly what I was looking for,something dramatic but with a good cloud texture.
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David, send your email to r.b.hawkins@alumni.cmu.edu and I will mail you some sky files.
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