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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Native SU UV-mapping (maybe suitable for DUH thread?)

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    • dereiD Offline
      derei
      last edited by

      I am often frustrated by lack of UV-mapping in SU. One interesting situation is when you import a image and "use it as texture", then all faces will respect the uv-mapping of the first one.

      But what if you don't import that image? how to fold it on a curved surface, without Projecting it (because of distortion implied).

      Well, I just figured it how and it very simple. Just follow the steps below:

      Enjoy πŸ˜‰


      step 1: just paint the object with needed material


      step2: Select Texture -> Position for one face, at your choice.


      ![JUST PRESS ENTER !
      Then use EyeDropper Tool to sample material from "positioned" face, and paint all other faces.](/uploads/imported_attachments/WcUV_03.png "JUST PRESS ENTER !
      Then use EyeDropper Tool to sample material from "positioned" face, and paint all other faces.")


      Final result (1)


      Final result (2)

      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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      • broomstickB Offline
        broomstick
        last edited by

        I usually get the same result activating the Bucket (B) and then alt-click on the correct texture. That way when you click with the bucket on other faces, it will apply the material with the collected UVs

        πŸ˜„

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        • dereiD Offline
          derei
          last edited by

          @broomstick said:

          I usually get the same result activating the Bucket (B) and then alt-click on the correct texture. That way when you click with the bucket on other faces, it will apply the material with the collected UVs

          πŸ˜„

          Indeed, but the problem is how to set the "correct texture" because if you sample material from a face where was not "mapped" in some way, it will just sample the material. "Positioning" the texture does exactly that: assign UV on that textured face, so when sampling, you get the UV's too.

          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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