Can you replace material but keep UV's?
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I'm bringing in some curbs from 3ds Max that are UV mapped nicely with a simple checker pattern named <auto>. I kept the material but replaced the checker .jpg with my concrete .jpg in the material and just adjusted the size within the material in order to keep the UV's that 3ds Max created.
But I found one section that needed to be brought back in after some tweaks. When I brought it back in it created a new material name "<auto>2". I can do the same thing as before but then I'll have to keep track of a redundant material. If I select the new object and apply <auto> it'll mess up the UV's. Would there be any way to replace <auto>2 with <auto> but still maintain the UV's?
-Brodie
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Hi Brodie, try this by TIG:
http://forums.sketchucation.com/viewtopic.php?t=33516No guarantees but may work.
OR export the material <auto> (in the browser, right click the thumbnail and "export texture image") then reload <auto2> with this material. In this Case UV mapping should be kept.
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Hey, that worked great! Thanks Gaieus!
-Brodie
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MaterialConsolidator is probably the best tool ever to get rid of redundant materials.
There are two ways to apply a material, either by using the paint bucket (which changes the UVs) or by selecting the faces and choosing a different material from the entity info. As for my experience this preserves the UVs.
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